Public Member Functions | Public Attributes

AttackStruct Class Reference

List of all members.

Public Member Functions

void set_Aim (uint8 aim)
uint8 get_Aim ()

Public Attributes

CritterAttacker = null
ItemRealWeapon = null
uint16 Hx = 0
uint16 Hy = 0
uint8 Aim = HIT_LOCATION_UNCALLED
bool AimHead = false
bool IsBurst = false
bool BloodyMess = false
bool CombatMessage = false
bool IsUnarmed = false
int WeaponPerk = -1
uint8 WeaponSubtype = 0
int DmgMin = 0
int DmgMax = 0
int DmgType = 0
int BonusDmg = 0
int DmgMul = 2
int DRMod = 0
int DMMod = 1
int DDMod = 1
uint TargetId = 0
bool TargetHit = false
bool ShowHitAnimForce = false
ProtoItemAmmo = null
bool SilentDeathEffect = false
bool InYourFaceEffect = false

Member Function Documentation

void set_Aim ( uint8  aim  ) 
uint8 get_Aim (  ) 

Member Data Documentation

Critter@ Attacker = null
Item@ RealWeapon = null
uint16 Hx = 0
uint16 Hy = 0
uint8 Aim = HIT_LOCATION_UNCALLED
bool AimHead = false
bool IsBurst = false
bool BloodyMess = false
bool CombatMessage = false
bool IsUnarmed = false
int WeaponPerk = -1
uint8 WeaponSubtype = 0
int DmgMin = 0
int DmgMax = 0
int DmgType = 0
int BonusDmg = 0
int DmgMul = 2
int DRMod = 0
int DMMod = 1
int DDMod = 1
uint TargetId = 0
bool TargetHit = false
bool ShowHitAnimForce = false
ProtoItem@ Ammo = null
bool SilentDeathEffect = false
bool InYourFaceEffect = false