Limited-functionality equivalent of Item class. More...
Limited-functionality equivalent of Item class.
Public Member Functions | |
| bool | IsGrouped () |
| bool | IsWeared () |
| uint | GetScriptId () |
| uint8 | GetType () |
| uint16 | GetProtoId () |
| uint | GetCount () |
| bool | GetMapPosition (uint16& hexX, uint16& hexY) |
| void | Animate (uint8 fromFrame, uint8 toFrame) |
| bool | IsCar () |
| ItemCl | CarGetBag (int numBag) |
Public Attributes | |
General fields | |
| const uint | Id |
| const ProtoItem | Proto |
| const uint | Data |
| const uint16 | SortValue |
| const uint | PicInv |
| const uint | PicMap |
| const uint8 | Info |
| const uint | Flags |
| uint16 | RadioFlags |
| uint8 Indicator const string | Lexems |
Access | |
| const uint8 | Accessory |
| const uint | MapId |
| const uint16 | HexX |
| const uint16 | HexY |
| const uint | CritId |
| const uint8 | CritSlot |
| const uint | ContainerId |
| const uint | SpecialId |
For animations | |
| const uint16 | AnimWaitBase |
| (?) | |
| const uint8 | AnimStayBegin |
| (?) | |
| const uint8 | AnimStayEnd |
| (?) | |
| const uint8 | AnimShowBegin |
| (?) | |
| const uint8 | AnimShowEnd |
| (?) | |
| const uint8 | AnimHideBegin |
| (?) | |
| const uint8 | AnimHideEnd |
| (?) | |
For the wearing items (weapon, armor) | |
| const uint8 | BrokenFlags |
| (?) | |
| const uint8 | BrokenCount |
| (?) | |
| const uint16 | BrokenWear |
| (?) | |
For locks (keys, containers, doors) | |
| const uint | LockerId |
| const uint16 | LockerCondition |
| const uint16 | LockerComplexity |
Weapons | |
| const uint16 | Weapon_AmmoPid |
| const uint16 | Weapon_AmmoCount |
| uint8 | Mode |
Various (Misc2) | |
| const uint | m2_Val1 |
| const uint | m2_Val2 |
| const uint | m2_Val3 |
| const uint | m2_Val4 |
| bool IsGrouped | ( | ) |
| bool IsWeared | ( | ) |
| uint GetScriptId | ( | ) |
| uint8 GetType | ( | ) |
| uint16 GetProtoId | ( | ) |
| uint GetCount | ( | ) |
| bool GetMapPosition | ( | uint16& | hexX, | |
| uint16& | hexY | |||
| ) |
| void Animate | ( | uint8 | fromFrame, | |
| uint8 | toFrame | |||
| ) |
| bool IsCar | ( | ) |
| ItemCl CarGetBag | ( | int | numBag | ) |
| const uint Id |
| const uint Data |
| const uint16 SortValue |
| const uint PicInv |
| const uint PicMap |
| const uint8 Info |
| const uint Flags |
| uint16 RadioFlags |
| const uint8 Accessory |
| const uint MapId |
| const uint16 HexX |
| const uint16 HexY |
| const uint CritId |
| const uint8 CritSlot |
| const uint ContainerId |
| const uint SpecialId |
| const uint16 AnimWaitBase |
(?)
| const uint8 AnimStayBegin |
(?)
| const uint8 AnimStayEnd |
(?)
| const uint8 AnimShowBegin |
(?)
| const uint8 AnimShowEnd |
(?)
| const uint8 AnimHideBegin |
(?)
| const uint8 AnimHideEnd |
(?)
| const uint8 BrokenFlags |
(?)
| const uint8 BrokenCount |
(?)
| const uint16 BrokenWear |
(?)
| const uint LockerId |
| const uint16 LockerCondition |
| const uint16 LockerComplexity |
| const uint16 Weapon_AmmoPid |
| const uint16 Weapon_AmmoCount |
| uint8 Mode |
| const uint m2_Val1 |
| const uint m2_Val2 |
| const uint m2_Val3 |
| const uint m2_Val4 |
1.7.1