Limited-functionality equivalent of Item class. More...
Limited-functionality equivalent of Item class.
Public Member Functions | |
bool | IsGrouped () |
bool | IsWeared () |
uint | GetScriptId () |
uint8 | GetType () |
uint16 | GetProtoId () |
uint | GetCount () |
bool | GetMapPosition (uint16& hexX, uint16& hexY) |
void | Animate (uint8 fromFrame, uint8 toFrame) |
bool | IsCar () |
ItemCl | CarGetBag (int numBag) |
Public Attributes | |
General fields | |
const uint | Id |
const ProtoItem | Proto |
const uint | Data |
const uint16 | SortValue |
const uint | PicInv |
const uint | PicMap |
const uint8 | Info |
const uint | Flags |
uint16 | RadioFlags |
uint8 Indicator const string | Lexems |
Access | |
const uint8 | Accessory |
const uint | MapId |
const uint16 | HexX |
const uint16 | HexY |
const uint | CritId |
const uint8 | CritSlot |
const uint | ContainerId |
const uint | SpecialId |
For animations | |
const uint16 | AnimWaitBase |
(?) | |
const uint8 | AnimStayBegin |
(?) | |
const uint8 | AnimStayEnd |
(?) | |
const uint8 | AnimShowBegin |
(?) | |
const uint8 | AnimShowEnd |
(?) | |
const uint8 | AnimHideBegin |
(?) | |
const uint8 | AnimHideEnd |
(?) | |
For the wearing items (weapon, armor) | |
const uint8 | BrokenFlags |
(?) | |
const uint8 | BrokenCount |
(?) | |
const uint16 | BrokenWear |
(?) | |
For locks (keys, containers, doors) | |
const uint | LockerId |
const uint16 | LockerCondition |
const uint16 | LockerComplexity |
Weapons | |
const uint16 | Weapon_AmmoPid |
const uint16 | Weapon_AmmoCount |
uint8 | Mode |
Various (Misc2) | |
const uint | m2_Val1 |
const uint | m2_Val2 |
const uint | m2_Val3 |
const uint | m2_Val4 |
bool IsGrouped | ( | ) |
bool IsWeared | ( | ) |
uint GetScriptId | ( | ) |
uint8 GetType | ( | ) |
uint16 GetProtoId | ( | ) |
uint GetCount | ( | ) |
bool GetMapPosition | ( | uint16& | hexX, | |
uint16& | hexY | |||
) |
void Animate | ( | uint8 | fromFrame, | |
uint8 | toFrame | |||
) |
bool IsCar | ( | ) |
ItemCl CarGetBag | ( | int | numBag | ) |
const uint Id |
const uint Data |
const uint16 SortValue |
const uint PicInv |
const uint PicMap |
const uint8 Info |
const uint Flags |
uint16 RadioFlags |
const uint8 Accessory |
const uint MapId |
const uint16 HexX |
const uint16 HexY |
const uint CritId |
const uint8 CritSlot |
const uint ContainerId |
const uint SpecialId |
const uint16 AnimWaitBase |
(?)
const uint8 AnimStayBegin |
(?)
const uint8 AnimStayEnd |
(?)
const uint8 AnimShowBegin |
(?)
const uint8 AnimShowEnd |
(?)
const uint8 AnimHideBegin |
(?)
const uint8 AnimHideEnd |
(?)
const uint8 BrokenFlags |
(?)
const uint8 BrokenCount |
(?)
const uint16 BrokenWear |
(?)
const uint LockerId |
const uint16 LockerCondition |
const uint16 LockerComplexity |
const uint16 Weapon_AmmoPid |
const uint16 Weapon_AmmoCount |
uint8 Mode |
const uint m2_Val1 |
const uint m2_Val2 |
const uint m2_Val3 |
const uint m2_Val4 |