Public Member Functions | |
void | set_Aim (uint8 aim) |
uint8 | get_Aim () |
Public Attributes | |
Critter@ | Attacker = null |
Item@ | RealWeapon = null |
uint16 | Hx = 0 |
uint16 | Hy = 0 |
uint8 | Aim = HIT_LOCATION_UNCALLED |
bool | AimHead = false |
bool | IsBurst = false |
bool | BloodyMess = false |
bool | CombatMessage = false |
bool | IsUnarmed = false |
int | WeaponPerk = -1 |
uint8 | WeaponSubtype = 0 |
int | DmgMin = 0 |
int | DmgMax = 0 |
int | DmgType = 0 |
int | BonusDmg = 0 |
int | DmgMul = 2 |
int | DRMod = 0 |
int | DMMod = 1 |
int | DDMod = 1 |
uint | TargetId = 0 |
bool | TargetHit = false |
bool | ShowHitAnimForce = false |
ProtoItem@ | Ammo = null |
bool | SilentDeathEffect = false |
bool | InYourFaceEffect = false |
void set_Aim | ( | uint8 | aim | ) |
uint8 get_Aim | ( | ) |
Item@ RealWeapon = null |
uint16 Hx = 0 |
uint16 Hy = 0 |
uint8 Aim = HIT_LOCATION_UNCALLED |
bool AimHead = false |
bool IsBurst = false |
bool BloodyMess = false |
bool CombatMessage = false |
bool IsUnarmed = false |
int WeaponPerk = -1 |
uint8 WeaponSubtype = 0 |
int DmgMin = 0 |
int DmgMax = 0 |
int DmgType = 0 |
int BonusDmg = 0 |
int DmgMul = 2 |
int DRMod = 0 |
int DMMod = 1 |
int DDMod = 1 |
uint TargetId = 0 |
bool TargetHit = false |
bool ShowHitAnimForce = false |
bool SilentDeathEffect = false |
bool InYourFaceEffect = false |