Public Member Functions | |
| void | set_Aim (uint8 aim) |
| uint8 | get_Aim () |
Public Attributes | |
| Critter@ | Attacker = null |
| Item@ | RealWeapon = null |
| uint16 | Hx = 0 |
| uint16 | Hy = 0 |
| uint8 | Aim = HIT_LOCATION_UNCALLED |
| bool | AimHead = false |
| bool | IsBurst = false |
| bool | BloodyMess = false |
| bool | CombatMessage = false |
| bool | IsUnarmed = false |
| int | WeaponPerk = -1 |
| uint8 | WeaponSubtype = 0 |
| int | DmgMin = 0 |
| int | DmgMax = 0 |
| int | DmgType = 0 |
| int | BonusDmg = 0 |
| int | DmgMul = 2 |
| int | DRMod = 0 |
| int | DMMod = 1 |
| int | DDMod = 1 |
| uint | TargetId = 0 |
| bool | TargetHit = false |
| bool | ShowHitAnimForce = false |
| ProtoItem@ | Ammo = null |
| bool | SilentDeathEffect = false |
| bool | InYourFaceEffect = false |
| void set_Aim | ( | uint8 | aim | ) |
| uint8 get_Aim | ( | ) |
| Item@ RealWeapon = null |
| uint16 Hx = 0 |
| uint16 Hy = 0 |
| uint8 Aim = HIT_LOCATION_UNCALLED |
| bool AimHead = false |
| bool IsBurst = false |
| bool BloodyMess = false |
| bool CombatMessage = false |
| bool IsUnarmed = false |
| int WeaponPerk = -1 |
| uint8 WeaponSubtype = 0 |
| int DmgMin = 0 |
| int DmgMax = 0 |
| int DmgType = 0 |
| int BonusDmg = 0 |
| int DmgMul = 2 |
| int DRMod = 0 |
| int DMMod = 1 |
| int DDMod = 1 |
| uint TargetId = 0 |
| bool TargetHit = false |
| bool ShowHitAnimForce = false |
| bool SilentDeathEffect = false |
| bool InYourFaceEffect = false |
1.7.1