Steal
Skill Steal | |
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Modifies | Chance to steal objects from players and NPCs. |
Initial level | 3% x Agility |
Related perks | Thief, Harmless, Master Thief, Pickpocket |
Related traits | None. |
"The ability to make the things of others your own. Can be used to steal from people or places."
The Steal skill allows you to steal items from NPC's or player's inventories, or to plant objects in their pockets. It's not possible to steal items held in hands.
Stealing from NPCs gives you experience points - the more successful consecutive steal attempts (without closing inventory window), the more experience you will gain. Each consecutive steal attempt is more difficult. XP for stealing are given in 5,10,15,25,30,40,50,60,70,100,100,... pattern.
Stealing chance
Stealing chance depends on the Steal skill of the thief and the Perception of the robbed person. The size of the item and the direction the victim is facing also matter if the thief doesn't have the Pickpocket perk. Moreover, guards in protected towns can notice stealing near them. They have a lower chance to notice stealing attempts at night.
Stealing failure
The penalty for failing to steal is a reputation drop. If guards in protected towns notice you stealing, you will be tagged as a thief - you won't be protected by guards in the town and players will be able to shoot you. The thief tag disappears after death.