3d graphics development tracker
From FOnline: 2238 Wiki
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|[[Image:Knife2.gif]] | |[[Image:Knife2.gif]] | ||
|[[Image:Trknife.jpg|x90px]] | |[[Image:Trknife.jpg|x90px]] | ||
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|[[Image:Trknifeskin.jpg|x90px]] | |[[Image:Trknifeskin.jpg|x90px]] | ||
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|SmartCheetah | |SmartCheetah | ||
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− | + | |Throwing Knife | |
− | + | |[[Image:Knife2.gif]] | |
− | Karpov | + | |[[Image:Tknifeskinkarpov.jpg|x90px]] |
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+ | |[[Image:Throwingkniferender.jpg|x90px]] | ||
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|WAITING FOR CORRECTION | |WAITING FOR CORRECTION | ||
|WAITING FOR CORRECTION | |WAITING FOR CORRECTION |
Revision as of 12:03, 12 April 2010
Contents |
General Info
Purpose of this this page is to keep track on progress of remaking fallout2 weapons to 3d models.
There are few rules that should be restricted:
- 3d model must look similar to original one - polygon count of model should be as low as possible
When you post renders of model please provide it in perspective same as on original sprite.
Polycount should be given by number of triangle polygons (tris).