Average Merchant

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m (Critter info update)
m (Critter info update)
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{{Critter
 
{{Critter
 
|name=Average Merchant
 
|name=Average Merchant
|image=nmbsnp
+
|image=nfbrlp
 
|desc=28no desc
 
|desc=28no desc
 
|st=5
 
|st=5
 
|pe=6
 
|pe=6
|en=5
+
|en=4
|ch=6
+
|ch=7
 
|in=7
 
|in=7
|ag=5
+
|ag=6
 
|lk=5
 
|lk=5
|sg=63
+
|sg=64
|bg=22
+
|bg=24
|ew=10
+
|ew=12
|un=61
+
|un=60
 
|mel=0
 
|mel=0
|th=20
+
|th=24
 
|fa=26
 
|fa=26
 
|doc=18
 
|doc=18
|snk=20
+
|snk=23
 
|loc=0
 
|loc=0
|stl=15
+
|stl=18
|tr=21
+
|tr=22
 
|sc=28
 
|sc=28
 
|rep=21
 
|rep=21
|sp=68
+
|sp=76
|bar=80
+
|bar=85
 
|gam=25
 
|gam=25
|out=24
+
|out=22
 
}}
 
}}
 +
  
  

Revision as of 00:46, 21 December 2009

Average Merchant
Nfbrlpaa sw.gif
28no desc
Proto ID {{{pid}}}
SPECIAL ST:5, PE:6, EN:4, CH:7, IN:7, AG:6, LK:5
XP {{{xp}}}
Derived statistics
Carry Weight {{{carry}}}
Sequence {{{seq}}}
Hit Points {{{hp}}}
Healing Rate {{{hr}}}
Armor Class {{{ac}}}
Action Points {{{ap}}}
Critical Chance {{{crit}}}
Unarmed Damage {{{un_dmg}}}
Melee Damage {{{mel_dmg}}}
Defense Resistance Threshold
Normal {{{dr_normal}}}% {{{dt_normal}}}
Laser {{{dr_laser}}}% {{{dt_laser}}}
Fire {{{dr_fire}}}% {{{dt_fire}}}
Plasma {{{dr_plasma}}}% {{{dt_plasma}}}
Explosive {{{dr_explosive}}}% {{{dt_explosive}}}
Electrical {{{dr_elec}}}% {{{dt_elec}}}
EMP {{{dr_emp}}}% {{{dt_emp}}}
Poison {{{poison}}}%
Radiation {{{radiation}}}%
Skills
Small Guns 64
Big Guns 24
Energy Weapons 12
Unarmed 60
Melee 0
Throwing 24
First Aid 26
Doctor 18
Sneak 23
Lockpick 0
Steal 18
Traps 22
Science 28
Repair 21
Speech 76
Barter 85
Gambling 25
Outdoorsman 22
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