Unarmed (Skill)

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(Created page with 'Initial Level: Starting Unarmed skill is equal to 40% + (1% x (Agility + Strength) / 2). Average characters will have a 45% in Unarmed combat. The attacks are divided into two g…')
 
(Redirected to Unarmed. Exact same information, except one little part that I will discuss)
 
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Initial Level: Starting Unarmed skill is equal to 40% + (1% x (Agility + Strength) / 2). Average characters will have a 45% in Unarmed combat.
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#REDIRECT [[Unarmed]]
 
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The attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.
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Primary Punch Attacks
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Strong Punch
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    Requirements: Unarmed 55%, Agility 6
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    Damage: +3
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    AP: 3
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Hammer Punch
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    Requirements: Unarmed 75%, Agility 6, Strength 5, level 6
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    Damage: +5
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    AP: 3
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    Critical Chance: +5%
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Haymaker
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    Requirements: Unarmed 100%, Agility 7, Strength 5, level 9
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    Damage: +7
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    AP: 3
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    Critical Chance: +15%
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Secondary Punch Attacks
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Jab
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    Requirements: Unarmed 75%, Agility 7, Strength 5, level 5
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    Damage: +5
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    AP: 6
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    Critical: +5%
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Palm Strike
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    Requirements: Unarmed 115%, Agility 7, Strength 5, level 12
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    Damage: +7, armor piercing
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    AP: 6
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    Critical: +15%
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Piercing Strike
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    Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16
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    Damage: +10, armor piercing
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    AP: 8
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    Critical: +40%
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Primary Kick Attacks
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Strong Kick
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    Requirements: Unarmed 40%, Agility 6
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    Damage: +5
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    AP: 4
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Snap Kick
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    Requirements: Unarmed 60%, Agility 6, Level 6
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    Damage: +7
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    AP: 4
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Power Kick
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    Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9
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    Damage: +9
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    AP: 4
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    Critical Chance: +5%
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Secondary Kick Attacks
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Hip Kick
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    Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6
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    Damage: +7
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    AP: 7
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Hook Kick
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    Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12
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    Damage: +9, armor piercing
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    AP: 7
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    Critical Chance: +10%
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Piercing Kick
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    Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15
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    Damage: +12, armor piercing
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    AP: 9
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    Critical Chance: +50%
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Latest revision as of 04:46, 7 March 2011

  1. REDIRECT Unarmed
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