Jinxed

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{{Trait|name=Jinxed|image=Jinxed.gif|Benefit=Higher chance that failures are critical for people that are around you.|Penalty= Higher chance that failures are critical for you.
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{{Trait|name=Jinxed|image=Jinxed.gif|Benefit=your enemies have more critical failures|Penalty=you have more critical failures
 
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}}
''The good thing is that everyone around you has more critical failures in combat, the bad thing is, so do you!''
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''The good thing is that everyone around you has more critical failures in combat, the bad thing is so do you!''
'''How it works:''' Basically each time someone missed there is a chance for ''the miss'' to be "upgraded" to a ''critical miss''. When you take this trait, you give this ''miss'' the second chance (it was 50% in Fallout2) to become critical.
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'''Warning:''' This trait really works on ''everyone around you''. Your friends won't thank you.
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Every time a person or an animal targeting you misses, there is a 50% chance of that miss being 'upgraded' to a critical miss. Unfortunately, the same thing applies to any of your own unsuccessful attacks.
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[[Category:Traits]]
 
[[Category:Traits]]

Revision as of 16:57, 27 January 2012

Trait
Jinxed
Jinxed.gif
Benefit your enemies have more critical failures
Penalty you have more critical failures

The good thing is that everyone around you has more critical failures in combat, the bad thing is so do you!


Every time a person or an animal targeting you misses, there is a 50% chance of that miss being 'upgraded' to a critical miss. Unfortunately, the same thing applies to any of your own unsuccessful attacks.

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