Category:Level Perks

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(Created page with "Level perks work in a way identical to their counterparts from the original Fallout games. A player is given the possibility of gaining one level perk every 3 or 4 levels, ...")
 
(added a note informing that drugs do not affect what perks a player can gain)
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Level perks work in a way identical to their counterparts from the original Fallout games.  
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[[Level]] [[perks]] work in the same way as their counterparts from the original Fallout games.  
  
 
A player is given the possibility of gaining one level perk every 3 or 4 [[levels]], depending on whether his/her character has the [[Skilled]] trait or not.  
 
A player is given the possibility of gaining one level perk every 3 or 4 [[levels]], depending on whether his/her character has the [[Skilled]] trait or not.  
  
 
More detailed information about each of the perks is available on their respective pages.
 
More detailed information about each of the perks is available on their respective pages.
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'''Note:''' When determining what perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to opening the perk selection window.

Revision as of 12:42, 12 February 2012

Level perks work in the same way as their counterparts from the original Fallout games.

A player is given the possibility of gaining one level perk every 3 or 4 levels, depending on whether his/her character has the Skilled trait or not.

More detailed information about each of the perks is available on their respective pages.


Note: When determining what perks can be gained by a player, the game checks his/her nominal statistics. It is therefore impossible for a character whose base Strength is 5 to take a perk requiring at least 6 points of Strength, for example, even if s/he temporarily gains a point of Strength by using a strength-enhancing drug prior to opening the perk selection window.

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