Death

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(Creating page with basic info.)
 
(I MIGHT BE WRONG, but I think it is 8 minutes for dynamite, not 10. Also: Clarified poision, changed "PC" to "player" since it sounds better as not being an acronym . Also, got rid of some internal links since we don't need to link every instance)
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*[[Animals]] die at 0 [[HP]].
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*[[Animals]] and [[Robots]] die at 0 [[HP]].
*[[Humanoids]] die at -20 [[HP]].
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*[[Humanoids]] die at -20 HP.
*[[PC]] with [[Dead Man Walking]] die at -40 [[HP]]
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*[[PC|Players]] with [[Dead Man Walking]] die at -40 HP
*[[Humanoids]] and [[PC]] die at 0 [[HP]] when [[poisoned]].
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*[[Humanoids]] and players alike die when they are damaged by [[poison]] while at 1 HP or below.
  
When [[PC]] dies it gets 60 second [[timeout]] called [[Replication]]. Then character is respawned at [[respawn point]].
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When a player dies, they get a 60 second [[timeout]] called [[Replication]]. After the timeout, the character respawns at the nearest [[respawn point]] to them.
  
If you die with [[dynamite]] in your [[inventory]] your replication [[cooldown]] will be 10 minutes.
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If you die with [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.

Revision as of 22:48, 28 February 2012

When a player dies, they get a 60 second timeout called Replication. After the timeout, the character respawns at the nearest respawn point to them.

If you die with dynamite in your inventory, your replication cooldown will be 8 minutes.

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