Luck
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Fighters need it, especially if they want to make critical hits. Put it at 10 to maximize your chances. For others, it is recommended to spend it at 6 to have access to all the interesting fight perks ([[Toughness]], More critical). For crafting people, Luck does not have much interest, it is better to dedicate its points in Intelligence. | Fighters need it, especially if they want to make critical hits. Put it at 10 to maximize your chances. For others, it is recommended to spend it at 6 to have access to all the interesting fight perks ([[Toughness]], More critical). For crafting people, Luck does not have much interest, it is better to dedicate its points in Intelligence. | ||
+ | ==Skills & Stuff not affected by Luck== | ||
+ | *[[Doctor]] | ||
+ | *[[Repair]] | ||
[[Category:SPECIAL]] | [[Category:SPECIAL]] | ||
[[Category:Primary Stats]] | [[Category:Primary Stats]] |
Revision as of 13:29, 5 April 2012
SPECIAL Luck | |
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Modifies | todo |
Related perks | todo |
Related traits | todo |
Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.
Tips
Fighters need it, especially if they want to make critical hits. Put it at 10 to maximize your chances. For others, it is recommended to spend it at 6 to have access to all the interesting fight perks (Toughness, More critical). For crafting people, Luck does not have much interest, it is better to dedicate its points in Intelligence.