FOnline.cfg
From FOnline: 2238 Wiki
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(Page creation, basic info, content of FOnline.cfg file.) |
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− | + | =Intro= | |
"FOnline.cfg" uses very simple [http://en.wikipedia.org/wiki/INI_file INI]-like format to configure various [[FOnline]] settings. This file is created by the installer and is required to run the game. | "FOnline.cfg" uses very simple [http://en.wikipedia.org/wiki/INI_file INI]-like format to configure various [[FOnline]] settings. This file is created by the installer and is required to run the game. | ||
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+ | =Details= | ||
+ | More detail informations about each setting. | ||
+ | ==Light== | ||
+ | The overall level of illumination. Can be altered in-game by pressing "+" and "-" keys. | ||
− | + | '''''Type: [[Configuration#number|number]]''''' | |
+ | |||
+ | '''''Range: 0-50''''' | ||
+ | |||
+ | '''''Default: 20''''' | ||
+ | |||
+ | =File content= | ||
Content of original, default FOnline.cfg file from FOnline2238Client_19_11_2010.exe installer. | Content of original, default FOnline.cfg file from FOnline2238Client_19_11_2010.exe installer. | ||
<big> | <big> |
Revision as of 22:41, 17 April 2012
Contents |
Intro
"FOnline.cfg" uses very simple INI-like format to configure various FOnline settings. This file is created by the installer and is required to run the game.
Note: You can easily edit this file with text editor, or use provided tool FOConfig.exe instead. For syntax information see Configuration.
Details
More detail informations about each setting.
Light
The overall level of illumination. Can be altered in-game by pressing "+" and "-" keys.
Type: number
Range: 0-50
Default: 20
File content
Content of original, default FOnline.cfg file from FOnline2238Client_19_11_2010.exe installer.
[Game Options] Language=engl # Connection details RemoteHost=94.23.237.127 RemotePort=2238 # ProxyType: # 0 - None. # 1 - Socks4 # 2 - Socks5 # 3 - HTTP ProxyType=0 ProxyHost=127.0.0.1 ProxyPort=1080 ProxyUser= ProxyPass= # Combat mode by default. # Used to determine the mode of battle, when the choice is limited. # 0 - Both realtime and turn-based; # 1 - Only realtime; # 2 - Only turn-based. DefaultCombatMode=1 # The sound volume of music and sound effects. # From 0 (off) to 100 (max) MusicVolume=100 SoundVolume=50 # Will play sounds when the game window is not active. GlobalSound=1 # Window. ScreenWidth=1024 ScreenHeight=768 # Fullscreen mode. FullScreen=0 # On top of all windows. # 0 - off (default) # 1 - enabled AlwaysOnTop=0 # The overall level of illumination. Light=20 # Smooth scrolling. # From 1 to 32. ScrollDelay=4 # Additional reduction of speed scrolling. # 4, 8, 16, 32. ScrollStep=32 # The speed of the mouse in fullscreen mode. MouseSpeed=1 # Base time, during which the text is displayed. Milliseconds. # Calculation: TextDelay + 1 symbol * 100 ms. TextDelay=3000 # Time of presenting information about damage. Milliseconds. # 0 - off. Recommended value when on - 2000. DamageHitDelay=0 # Reduce the load on the processor. # The higher the value, the less CPU and FPS. Sleep=10 # Switching layouts in the chat. # 0 - Ctrl + Shift # 1 - Alt + Shift # 2 - Right Ctrl LangChange=0 # Indication cartridges and wear and tear. # 0 - Stripes # 1 - Figures # 2 - Stripes and figures IndicatorType=0 # Inverting the message box. # 0 - messages go from the bottom up (new bottom, as in the original) # 1 - the message goes from top to bottom (newest on top) InvertMessBox=0 # If the game window is inactive and you receive an message, the taskbar icon will flash. # This does not apply to reports on the results of the attack and some other messages. # 0 - off # 1 - enabled (default) WinNotify=1 # If the game window is inactive and you receive an message, you will hear a beep. # This does not apply to reports on the results of the attack and some other messages. # 0 - off (default) # 1 - enabled SoundNotify=0 # Timeout for the second game running, in milliseconds. # If zero configuration settings are taken from the OS. DoubleClickTime=200 # Type of combat messages. # 0 - full / verbose # 1 - short / brief CombatMessagesType=0 # Path to resources FOnline. FonlineDataPath=.\data # DAT localization (Original, LK, Fargus, 1C ...) is not important. # If they are in the same folder as FOnline.exe, then do not change, # Otherwise, enter the full path to the DATas. MasterDatPath=Master.dat CritterDatPath=Critter.dat # FOnline DAT file. PatchDatPath=faction.zip # Cache sprites. FlushValue=200 # The size of the texture that will store the sprites. Must be a power of two 256, 512, 1024 ... BaseTexture=1024 # Vertical sync. VSync=1 # Additional cleaning the screen. BackGroundClear=1 # Smoothing 3D (Anti-Aliasing). # -1 - Autodetection # 0 - off # 1 .. 16 - the value of smoothing MultiSampling=-1 # Skinning. # 0 - try hardware # 1 - only software SoftwareSkinning=0 # Simulation time-lapse graphic 3d models. # Number of frames per second. # If 0 - off, the animation will be played as smooth as possible # When you turn on the optimal value - 10. Animation3dFPS=0 # Smooth transitions in 3d graphics, the time in milliseconds. # Applies only if Animation3dFPS = 0. Animation3dSmoothTime =250 # Options concerning log. Logging=1 LoggingDebugOutput=0 LoggingTime=0 LoggingThread=0