Template talk:Resource

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So, here it is. I removed Gathering cooldown, because that is no longer needed.
 
So, here it is. I removed Gathering cooldown, because that is no longer needed.
 +
 +
:Looks good, but I have a few questions.
 +
:1) How are you planning to calculate the base price?
 +
:2) What are 'Requirements' supposed to represent?
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:3) Do you really think that 'Gathered amount' is important enough to include it in the template?
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:Also, I have a few suggestions as to what should be added to the template:
 +
:1) the respawn frequency of the resource in question (e.g. every 30 minutes)
 +
:2) the amount of the resource per one respawn (e.g. 5 pieces)
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:3) the source of the resource (e.g. mines)
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:[[User:Prof. Torr|Prof. Torr]] 07:20, 19 April 2012 (CEST)

Revision as of 07:20, 19 April 2012

It could look something like this. Vendor price and weight should be mentioned on every item.

Name: Template:Resources or Template:Resource?

Provide an example of the template put into practice. Prof. Torr 15:13, 18 April 2012 (CEST)


Template:Resource

Resource table
[[File:{{{image}}}.gif]]
Requirements {{{reqs}}}
Gathered amount {{{count}}}
Sources {{{res}}}
Tools {{{tools}}}
Weight {{{weight}}} grams
Base price {{{cost}}} caps


Minerals
Mineral.gif
Requirements none
Gathered amount 2
Sources Mineral Rocks
Tools Primitive Tool, Sledgehammer
Weight  ?? grams
Base price  ?? caps

So, here it is. I removed Gathering cooldown, because that is no longer needed.

Looks good, but I have a few questions.
1) How are you planning to calculate the base price?
2) What are 'Requirements' supposed to represent?
3) Do you really think that 'Gathered amount' is important enough to include it in the template?
Also, I have a few suggestions as to what should be added to the template:
1) the respawn frequency of the resource in question (e.g. every 30 minutes)
2) the amount of the resource per one respawn (e.g. 5 pieces)
3) the source of the resource (e.g. mines)
Prof. Torr 07:20, 19 April 2012 (CEST)
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