Template talk:Resource
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Prof. Torr (Talk | contribs) m (change the text of MY message again, and wiki admins will be notified) |
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{| class="wikitable" style="width:30%; float:right; clear:right; margin:16px" | {| class="wikitable" style="width:30%; float:right; clear:right; margin:16px" | ||
! colspan="2" | '''Resource table''' | ! colspan="2" | '''Resource table''' | ||
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So, here it is. I removed Gathering cooldown, because that is no longer needed. | So, here it is. I removed Gathering cooldown, because that is no longer needed. | ||
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+ | :Looks good, but I have a few questions. | ||
+ | :1) How are you planning to calculate the base price? | ||
+ | :2) What are 'Requirements' supposed to represent? | ||
+ | :3) Do you really think that 'Gathered amount' is important enough to include it in the template? | ||
+ | :Also, I have a few suggestions as to what should be added to the template: | ||
+ | :1) the respawn frequency of the resource in question (e.g. every 30 minutes) | ||
+ | :2) the amount of the resource per one respawn (e.g. 5 pieces) | ||
+ | :3) the place where the resource can be obtained (e.g. mines) | ||
+ | :[[User:Prof. Torr|Prof. Torr]] 07:20, 19 April 2012 (CEST) | ||
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+ | The truth is, design of this template is pre-wipe. So there are few things, that need tweaking for this season. I think together, we may get a suitable template. | ||
+ | |||
+ | *1) That will be difficult. But good barter character could help in that. Will look at this soon. | ||
+ | *2) [[Gecko Skinning]] perk for gecko petls. [[Profession]] for Metal parts? | ||
+ | *3) and 4) Remained there from previous season. I agree with you on that. | ||
+ | *5) You mean this instead of "Sources" or along with? Because in Sources i count: Broken computer, hardened tabaco plant, geckos, ... | ||
+ | * [[User:Ronillon|Ronillon]] 12:45, 19 April 2012 (CEST) |
Latest revision as of 13:48, 19 April 2012
It could look something like this. Vendor price and weight should be mentioned on every item.
Name: Template:Resources or Template:Resource?
- Provide an example of the template put into practice. Prof. Torr 15:13, 18 April 2012 (CEST)
Resource table | |
---|---|
[[File:{{{image}}}.gif]] | |
Requirements | {{{reqs}}} |
Gathered amount | {{{count}}} |
Sources | {{{res}}} |
Tools | {{{tools}}} |
Weight | {{{weight}}} grams |
Base price | {{{cost}}} caps |
Minerals | |
---|---|
Requirements | none |
Gathered amount | 2 |
Sources | Mineral Rocks |
Tools | Primitive Tool, Sledgehammer |
Weight | ?? grams |
Base price | ?? caps |
So, here it is. I removed Gathering cooldown, because that is no longer needed.
- Looks good, but I have a few questions.
- 1) How are you planning to calculate the base price?
- 2) What are 'Requirements' supposed to represent?
- 3) Do you really think that 'Gathered amount' is important enough to include it in the template?
- Also, I have a few suggestions as to what should be added to the template:
- 1) the respawn frequency of the resource in question (e.g. every 30 minutes)
- 2) the amount of the resource per one respawn (e.g. 5 pieces)
- 3) the place where the resource can be obtained (e.g. mines)
- Prof. Torr 07:20, 19 April 2012 (CEST)
The truth is, design of this template is pre-wipe. So there are few things, that need tweaking for this season. I think together, we may get a suitable template.
- 1) That will be difficult. But good barter character could help in that. Will look at this soon.
- 2) Gecko Skinning perk for gecko petls. Profession for Metal parts?
- 3) and 4) Remained there from previous season. I agree with you on that.
- 5) You mean this instead of "Sources" or along with? Because in Sources i count: Broken computer, hardened tabaco plant, geckos, ...
- Ronillon 12:45, 19 April 2012 (CEST)