Normal
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Revision as of 15:42, 24 April 2012
The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold). Normal damage is done by bullets - basically all Small Guns and most Big Guns, from the 10mm Pistol to the Minigun.
Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
Other damage types:
- Laser.
- Fire.
- Plasma.
- Explode.
- Electrical.