Bruiser

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{{Trait|name=Bruiser|image=Bruiser.gif|Benefit=+2 to Strength.|Penalty=-2 maximum Action Points.
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{{Trait|name=Bruiser|image=Bruiser.gif|Benefit=+4 to [[Strength]],  doubled base [[Unarmed|melee]] [[damage]]|Penalty=-2 to maximum [[action points]].
}}''A little slower, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your total action points are lowered, but your Strength is increased.''
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}}''A little slower, but a little bigger.  You may not hit as often, but they will feel it when you do!  Your total number of [[action points]] is lowered, but your [[Strength]] increases, and your base [[Unarmed|melee]] [[damage]] doubles.''
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'''Note:''' Your base [[Unarmed|melee]] [[damage]] increases only if your [[Strength]] is equal to or higher than 7.
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'''Note:''' This trait adds you 2 points of Strength but lowers your Action Points by 2. In other words for 2 points of Strength you lose 4 points of Agility. Don't take it unless you are making some very, very specialized character...
 
 
[[Category:Traits]]
 
[[Category:Traits]]

Latest revision as of 13:57, 29 May 2012

Trait
Bruiser
Bruiser.gif
Benefit +4 to Strength, doubled base melee damage
Penalty -2 to maximum action points.
A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total number of action points is lowered, but your Strength increases, and your base melee damage doubles.


Note: Your base melee damage increases only if your Strength is equal to or higher than 7.

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