Talk:3d graphics development tracker
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The flamer can't be used, because it was done for Fallout 3 and therefore has too many polygons. --[[User:Lexx|Lexx]] 08:16, 2 February 2010 (UTC) | The flamer can't be used, because it was done for Fallout 3 and therefore has too many polygons. --[[User:Lexx|Lexx]] 08:16, 2 February 2010 (UTC) | ||
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+ | Why not rename this page to 3d_weapons_development_tracker? It would make more sense, since there are only weapons listed. --[[User:Ronillon|Ronillon]] 21:35, 1 July 2011 (UTC) | ||
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+ | I edited a red link out of one of the messages here. I hope you people don't mind... it was for the greater good. [[User:Prof. Torr|Prof. Torr]] ([[User talk:Prof. Torr|talk]]) 17:11, 22 June 2012 (CEST) |
Latest revision as of 16:11, 22 June 2012
The flamer can't be used, because it was done for Fallout 3 and therefore has too many polygons. --Lexx 08:16, 2 February 2010 (UTC)
Why not rename this page to 3d_weapons_development_tracker? It would make more sense, since there are only weapons listed. --Ronillon 21:35, 1 July 2011 (UTC)
I edited a red link out of one of the messages here. I hope you people don't mind... it was for the greater good. Prof. Torr (talk) 17:11, 22 June 2012 (CEST)