Raiders faction
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[[File:BaseraidersNORTS.png|thumb|The northern Raiders base, near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)]].]] | [[File:BaseraidersNORTS.png|thumb|The northern Raiders base, near [[Broken Hills]], where you can get all the levels of the [[profession: Gunsmith (Small Guns)]].]] | ||
− | [[Raiders]] faction can be joined by player characters | + | [[Raiders]] faction can be joined by player characters. However, joining Raiders will have negative impact on reputation in many other [[factions]]. |
== Joining == | == Joining == | ||
− | To join Raiders faction, you need 3 or more charisma and at least 120 [[reputation]] points in Slavers' Guild. You can get the points for example by doing [[Bring Little Jesus Mordino's briefcase to Metzger]] quest or by becoming a slaver and selling slaves. When you will have at least 120 reputation in Slavers' Guild, you will be able to do [[Joining Raiders]] quest. You also | + | To join Raiders faction, you need 3 or more charisma and at least 120 [[reputation]] points in Slavers' Guild. You can get the points for example by doing [[Bring Little Jesus Mordino's briefcase to Metzger]] quest or by becoming a slaver and selling slaves. When you will have at least 120 reputation in Slavers' Guild, you will be able to do [[Joining Raiders]] quest. You also must have not less than -190 reputation in Raiders. |
=== Unique advantages === | === Unique advantages === | ||
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Only Raiders can : | Only Raiders can : | ||
* See and enter the two '''[[Raiders bases]]''' (Southern and northern) on [[worldmap]] ; | * See and enter the two '''[[Raiders bases]]''' (Southern and northern) on [[worldmap]] ; | ||
− | + | * Buy all the levels of [[profession: Gunsmith (Small Guns)]] - level [1] and [2]. | |
− | * Buy all the levels of [[profession: Gunsmith (Small Guns)]] - level [1] and [2] | + | * Complete all the [[quests]] related to the [[Raiders]]. |
* Automatically make other players losing Raiders reputation (-50 per hit) when those players hurt or try to hurt the Raider player. | * Automatically make other players losing Raiders reputation (-50 per hit) when those players hurt or try to hurt the Raider player. | ||
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=== Reputation changes when joining === | === Reputation changes when joining === |
Latest revision as of 02:26, 8 July 2012
Raiders faction can be joined by player characters. However, joining Raiders will have negative impact on reputation in many other factions.
Contents |
[edit] Joining
To join Raiders faction, you need 3 or more charisma and at least 120 reputation points in Slavers' Guild. You can get the points for example by doing Bring Little Jesus Mordino's briefcase to Metzger quest or by becoming a slaver and selling slaves. When you will have at least 120 reputation in Slavers' Guild, you will be able to do Joining Raiders quest. You also must have not less than -190 reputation in Raiders.
[edit] Unique advantages
Only Raiders can :
- See and enter the two Raiders bases (Southern and northern) on worldmap ;
- Buy all the levels of profession: Gunsmith (Small Guns) - level [1] and [2].
- Complete all the quests related to the Raiders.
- Automatically make other players losing Raiders reputation (-50 per hit) when those players hurt or try to hurt the Raider player.
[edit] Reputation changes when joining
Reputation changes after you join Raiders are listed below.
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Citizens of Vault City | -2000 | Vilified |
Bounty Hunters | -1750 | Vilified |
NCR Rangers | -1700 | Vilified |
Brotherhood of steel | -1000 | Hated |
The Enclave | -1000 | Hated |
The Unity | -1000 | Hated |
New California Republic | -1000 | Hated |
Necropolis Ghouls | -800 | Antipathy |
Broken Hills Humans | -500 | Antipathy |
Broken Hills Mutants | -500 | Antipathy |
Courtyard Citizens | -500 | Antipathy |
Communists | -250 | Neutral |
Regulators | -250 | Neutral |
Children of the Cathedral | -200 | Neutral |
Modoc Citizens | -150 | Neutral |
LA Scavengers | -150 | Neutral |
Followers of the Apocalypse | -100 | Neutral |
Klamath Citizens | -100 | Neutral |
Broken Hills Ghouls | -100 | Neutral |
Junktown Citizens | -100 | Neutral |
Slaves | -50 | Neutral |
Redding Citizens | -50 | Neutral |
Hub Citizens | -50 | Neutral |
Hub Criminals | +150 | Neutral |
Den Citizens | +150 | Neutral |
Population of New Reno | +500 | Accepted |
New Reno Sex Workers | +650 | Accepted |
Bishop Family | +1000 | Liked |
[edit] Leaving
To leave Raiders use the faction terminal located in the cave in Raiders' main base. Choose option Miscellaneous > Resign and confirm resignation.
[edit] Reputation changes when leaving
Faction | Impact | If your reputation is equal to 0, you'll be marked as... |
---|---|---|
Raiders | -2000 | Vilified |
Bishop Family | -500 | Antipathy |
New Reno Sex Workers | -325 | Antipathy |
Population of New Reno | -250 | Neutral |
Klamath Citizens | -100 | Neutral |
Hub Criminals | -75 | Neutral |
Den Citizens | -75 | Neutral |
Slaves | +25 | Neutral |
Redding Citizens | +25 | Neutral |
Hub Citizens | +25 | Neutral |
Broken Hills Ghouls | +50 | Neutral |
Junktown Citizens | +50 | Neutral |
Followers of the Apocalypse | +50 | Neutral |
Modoc Citizens | +75 | Neutral |
LA Scavengers | +75 | Neutral |
Children of the Cathedral | +100 | Neutral |
Communists | +125 | Neutral |
Regulators | +125 | Neutral |
Courtyard Citizens | +250 | Neutral |
Broken Hills Humans | +250 | Neutral |
Broken Hills Mutants | +250 | Neutral |
Necropolis Ghouls | +400 | Accepted |
Brotherhood of steel | +500 | Accepted |
The Enclave | +500 | Accepted |
The Unity | +500 | Accepted |
New California Republic | +500 | Accepted |
NCR Rangers | +850 | Accepted |
Bounty Hunters | +875 | Accepted |
Citizens of Vault City | +1000 | Liked |