Critical Chance

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(== See also == * Hit Chance)
 
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'''Critical Chance''' is the probability of scoring a Critical Hit on a target.
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'''Critical Chance''' is the probability of scoring a [[Critical Hit]] on a target.
  
 
== Calculating Critical Chance  ==
 
== Calculating Critical Chance  ==
* Basic critical chance equals your Luck.
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* Basic critical chance equals your [[Luck]].
 
* Add 10% if you take [[Finesse]]
 
* Add 10% if you take [[Finesse]]
 
* Add 5% for each level of [[More Critical]] (can be taken up to 3 times)
 
* Add 5% for each level of [[More Critical]] (can be taken up to 3 times)
* Add up to 60% for [[Aimed Shot]]s (depends on aimed body part and Luck)
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* Add up to 60% for [[Aimed Attack]]s (depends on aimed body part and Luck)
  
It is possible to build a character whose critical chance would be 95% with an aimed shot. Such characters are usually supposed to be "cripplers".
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It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".
  
== Critical hit to a body part  ==
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==Related perks and traits==
 
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*[[More Critical]] +5%
*A critical hit into the eyes or head can instantly bring you to 0 [[HP]] (no matter how much HP you have).
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*[[Even More Criticals]] +10%
* A critical hit into the eyes can blind you, knock you down, make you lose your next turn, or [[Injured#Eye damaged|blind]] you.
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*[[Bonus HtH Damage+]] +15%
* A critical hit to a leg can knock you down or [[Injured#Crippled right/left leg |cripple your leg]].
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*[[HtH Criticals]] +15%
* A critical hit to the groin can knock you down or out.
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*[[Silent Death]] Automatical critical if sneaked and attacking from behind
* A critical hit to an arm can [[Injured#Crippled right/left arm|cripple it]], or make you drop your weapon.
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*[[Spray and Pray]] Unaimed attacks ignore target's armor’s critical modifiers.
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*[[Hit the Gaps]] deducts 25% from critical modifiers of any armor that is worn by the person you are currently attacking.
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*[[Finesse]] +10% to Critical Chance, but +30% to your targets' DR
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*[[Man of Steel]] +10 critical resistance, +10 head critical resistance
  
 
'''Note:''' The related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.
 
'''Note:''' The related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.
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== See also ==
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* [[Hit Chance]]

Latest revision as of 22:34, 9 September 2012

Critical Chance is the probability of scoring a Critical Hit on a target.

[edit] Calculating Critical Chance

  • Basic critical chance equals your Luck.
  • Add 10% if you take Finesse
  • Add 5% for each level of More Critical (can be taken up to 3 times)
  • Add up to 60% for Aimed Attacks (depends on aimed body part and Luck)

It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be "cripplers".

[edit] Related perks and traits

Note: The related perk Better Criticals only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.

[edit] See also

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