Range
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− | This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach. | + | This value, measured in hexes, determines how far a [[weapon]], or a projectile fired from it, can reach. |
For example, if a weapon's range is 40, it means that for it to be able to hit a target, the target has to be no further from that 40 hexes from the person wielding the weapon. | For example, if a weapon's range is 40, it means that for it to be able to hit a target, the target has to be no further from that 40 hexes from the person wielding the weapon. | ||
+ | |||
+ | '''Note:''' In case of [[Throwing]] skill, [[range]] is determined by [[Strength]]. +3 [[hex]]es for every [[ST]] point character does have. |
Revision as of 23:26, 8 October 2012
This value, measured in hexes, determines how far a weapon, or a projectile fired from it, can reach.
For example, if a weapon's range is 40, it means that for it to be able to hit a target, the target has to be no further from that 40 hexes from the person wielding the weapon.
Note: In case of Throwing skill, range is determined by Strength. +3 hexes for every ST point character does have.