Luck
(==Luck stat in combat== description provided by Mayck http://fonline2238.net/forum/index.php/topic,25716.msg217723.html#msg217723) |
(added fa and merc info, fixed gram. errors.) |
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==Luck stat in combat== | ==Luck stat in combat== | ||
When pulling the trigger all luck provides is higher [[critical hit chance]]. | When pulling the trigger all luck provides is higher [[critical hit chance]]. | ||
− | When you're on the [[damage]] | + | When you're on the [[damage]] receiving end your luck just affects chance to not receive [[bypass]] (higher your luck - lesser chance to receive bypass). |
Also when you critically miss lower luck means more severe [[critical miss]]. | Also when you critically miss lower luck means more severe [[critical miss]]. | ||
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+ | ==Luck stat related to skills== | ||
+ | Luck affects amount of hp healed by FA as well as chance for critical heals and fails. | ||
+ | |||
+ | Luck determines the amount of starting HP of hired mercs. | ||
==Tips== | ==Tips== |
Revision as of 07:04, 7 November 2012
SPECIAL Luck | |
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Modifies | todo |
Related perks | Gain Luck, Thief |
Related traits | none |
Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.
Contents |
Luck stat in combat
When pulling the trigger all luck provides is higher critical hit chance. When you're on the damage receiving end your luck just affects chance to not receive bypass (higher your luck - lesser chance to receive bypass). Also when you critically miss lower luck means more severe critical miss.
Luck affects amount of hp healed by FA as well as chance for critical heals and fails.
Luck determines the amount of starting HP of hired mercs.
Tips
Fighters need it, especially if they want to make critical hits. Put it at 10 to maximize your chances. For crafting people, Luck does not have much interest, it is better to dedicate its points in Intelligence.