Lockpick
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m ('''Note:''' Lock pickers don't go to the world map automatically after successfully picking the lock of a car.) |
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Lockpick helps you with opening things, which - by some accident - remains locked. This includes doors, containers, cars... We - lockpickers - take care of all goodies that were, for unknown reasons, closed in dark and forgotten places. | Lockpick helps you with opening things, which - by some accident - remains locked. This includes doors, containers, cars... We - lockpickers - take care of all goodies that were, for unknown reasons, closed in dark and forgotten places. | ||
− | Your best friends on your journeys will be probably [[lockpicks]] (giving +25% skill bonus) or [[expanded lockpicks]] (+50% skill bonus). Always keep one of them in your pocket, and remember to clean them from time to time. | + | Your best friends on your journeys will be probably [[lockpicks]] (giving +25% skill bonus) or [[Expanded_Lockpick_Set|expanded lockpicks]] (+50% skill bonus). Always keep one of them in your pocket, and remember to clean them from time to time. |
=== Craftable items === | === Craftable items === | ||
+ | * [[Expanded Lockpick Set]] | ||
* [[Lockpicks]] | * [[Lockpicks]] | ||
* [[Lock]] | * [[Lock]] | ||
=== Other advantages === | === Other advantages === | ||
− | * Complexity of crafted lock depends on crafter lockpick skill – The more you have, the harder it will be to open your lock. | + | * Complexity of crafted [[lock]] depends on crafter lockpick skill – The more you have, the harder it will be to open your lock. |
− | * To lock something (locker/footlocker) simply use lock on it when it's in "open" state. | + | * To lock something (locker/footlocker) simply use [[lock]] on it when it's in "open" state. |
− | * When you successfully open a car | + | * When you successfully open a [[car]] or [[caravan]] with any [[key]] in [[active slot]], key will be assigned to this car or caravan. |
+ | '''Note:''' Lock pickers don't go to the world map automatically after successfully picking the lock of a car. | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 02:11, 27 November 2012
Skill Lockpick | |
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Modifies | Chance to pick a lock. |
Initial level | 10% + (Perception + Agility) |
Related perks | Thief, Master Thief |
Related traits | None |
"Lockpick is a skill of opening locks without the proper key."
Lockpick helps you with opening things, which - by some accident - remains locked. This includes doors, containers, cars... We - lockpickers - take care of all goodies that were, for unknown reasons, closed in dark and forgotten places.
Your best friends on your journeys will be probably lockpicks (giving +25% skill bonus) or expanded lockpicks (+50% skill bonus). Always keep one of them in your pocket, and remember to clean them from time to time.
[edit] Craftable items
[edit] Other advantages
- Complexity of crafted lock depends on crafter lockpick skill – The more you have, the harder it will be to open your lock.
- To lock something (locker/footlocker) simply use lock on it when it's in "open" state.
- When you successfully open a car or caravan with any key in active slot, key will be assigned to this car or caravan.
Note: Lock pickers don't go to the world map automatically after successfully picking the lock of a car.