Heavy Handed
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− | {{Trait|name=Heavy Handed|image=HeavyHanded2.gif|Benefit=HtH attacks always knock down your opponent|Penalty=-30 | + | {{Trait|name=Heavy Handed|image=HeavyHanded2.gif|Benefit=[[HtH]] attacks always knock down your opponent|Penalty=-30 to [[critical hit]] tables. |
}} | }} | ||
− | ''You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical, but you always do more melee damage. Additionally, all your unarmed attacks knock down the opponent if a successful [[Strength]] roll is made.'' | + | ''You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good [[Critical_hit|critical]], but you always do more [[Unarmed|melee]] [[damage]]. Additionally, all your [[unarmed]] attacks knock down the opponent if a successful [[Strength]] roll is made.'' |
+ | |||
+ | The [[Strength]] roll to determine whether the opponent is knocked down is: | ||
+ | By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus. | ||
+ | |||
+ | {|border="1" cellpadding="10" cellspacing="0" align="center" | ||
+ | !Weapon in hand | ||
+ | !Penalty to [[Strength]] | ||
+ | |- | ||
+ | | '''None (Default)''' | ||
+ | | 5 | ||
+ | |- | ||
+ | |- | ||
+ | | '''[[Brass Knuckles]]''' | ||
+ | | 4 | ||
+ | |- | ||
+ | |- | ||
+ | | '''[[Spiked knuckles]]''' | ||
+ | | 3 | ||
+ | |- | ||
+ | |- | ||
+ | | '''[[Power Fist]]''' | ||
+ | | 1 | ||
+ | |- | ||
+ | |- | ||
+ | | '''[[Mega Power Fist]]''' | ||
+ | | 0 | ||
+ | |- | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
[[Category:Traits]] | [[Category:Traits]] |
Latest revision as of 02:26, 27 November 2012
Trait Heavy Handed | |
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| |
Benefit | HtH attacks always knock down your opponent |
Penalty | -30 to critical hit tables. |
You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical, but you always do more melee damage. Additionally, all your unarmed attacks knock down the opponent if a successful Strength roll is made.
The Strength roll to determine whether the opponent is knocked down is: By default roll is done with -5 malus to strength. With brass knuckles: -4; spiked knuckled: -3; Power Fist: -1; with Mega Power Fist there is no malus.
Weapon in hand | Penalty to Strength |
---|---|
None (Default) | 5 |
Brass Knuckles | 4 |
Spiked knuckles | 3 |
Power Fist | 1 |
Mega Power Fist | 0 |