Death
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− | *[[Animals]] die at 0 [[HP]]. | + | *[[Animals]] and [[Robots]] die at 0 [[HP]]. |
− | *[[Humanoids]] die at -20 | + | *[[Humanoids]] die at -20 HP. |
− | *[[PC]] with [[Dead Man Walking]] die at -40 | + | *[[PC|Players]] with [[Dead Man Walking]] die at -40 HP |
− | *[[Humanoids]] and [[ | + | *[[Humanoids]] and players alike die when they are damaged by [[poison]] while at 1 HP or below. |
− | When | + | When a player dies, they get a 20-second [[timeout]] called [[Replication]]. After the timeout, the character respawns at the nearest [[respawn point]] to them, and is in a [[Weakened]] state for a while. |
− | If you die | + | If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes. |
+ | |||
+ | == See Also == | ||
+ | * [[Unconscious]] | ||
+ | * [[Blessed Are the Weak]] |
Latest revision as of 18:57, 13 December 2012
- Animals and Robots die at 0 HP.
- Humanoids die at -20 HP.
- Players with Dead Man Walking die at -40 HP
- Humanoids and players alike die when they are damaged by poison while at 1 HP or below.
When a player dies, they get a 20-second timeout called Replication. After the timeout, the character respawns at the nearest respawn point to them, and is in a Weakened state for a while.
If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.