Knockback

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Ability of weapon to knock down and push over ground your target.
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'''Knockback''' is the ability that a [[weapon]] may have to knock your target down while at the same time pushing it over the ground, be it because of the [[perk]] of that name or the type of damage they inflict.
  
The following weapons have '''Knockback''' perk:
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The following [[weapons]] have the Knockback perk, triggered by a critical hit only:
 
* [[Super Sledge]]
 
* [[Super Sledge]]
 
* [[Sledgehammer]]
 
* [[Sledgehammer]]
 
* [[Louisville Slugger]]
 
* [[Louisville Slugger]]
  
The following weapons can Knockback enemies due to their type of damage (explosive):
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The following [[weapons]] can knock back your enemies due to their type of [[damage]], triggered by any hit:
 
* [[Grenade (Frag)]]
 
* [[Grenade (Frag)]]
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* [[Dynamite Stick]]
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* [[Dynamite]] (needs confirmation)
 
* [[Rocket Launcher]]
 
* [[Rocket Launcher]]
  
What's the difference?
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Shotguns (all types) have a chance for the knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%):
*First ones' knockcback can be occasionally triggered on critical hit only.
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* [[Shotgun]]
*Second ones' knockcback can be occasionally  triggered on any hit. Also they usually knock down target independent of whether was it critical hit or not.
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* [[Sawed-Off Shotgun]]
[[Category:Weapon_perks]]
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* [[Combat Shotgun]]
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* [[H&K CAWS]]
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* [[Pancor Jackhammer]]
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[[Category:Weapon Perks]]

Latest revision as of 15:40, 31 December 2012

Knockback is the ability that a weapon may have to knock your target down while at the same time pushing it over the ground, be it because of the perk of that name or the type of damage they inflict.

The following weapons have the Knockback perk, triggered by a critical hit only:

The following weapons can knock back your enemies due to their type of damage, triggered by any hit:

Shotguns (all types) have a chance for the knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%):

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