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− | - There are now a few mining locations, where it's possible to mine ore and minerals.
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− | - Abandoned mines are for sale in certain places.
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− | - Random fetcher quests, currently only available from Monte Carlo in Boneyard.
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− | - New quests available in Hub bar, speak to Risto.
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− | - Three new faction bases added (2 generic, 1 via quest).
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− | - One new car is added.
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− | - Added NCR Ranger armor.
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− | - Various new quests:
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− | * Some basic stuff for starter.
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− | * Abandoned Bunker, Scout in Junktown.
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− | * It came from the desert, Dr. Wong in San Francisco.
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− | * Stranded Rust, Trapper in Klamath.
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− | * The sad wife, Woman in the Hub.
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− | * The Rail Line Gang, Gunther in the NCR.
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− | * Medical investigation, Dr. Andrew in Vault City.
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− | * A Man's Job, Hammilton in the Boneyard.
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− | * Montag's Water Pump, Montag in the Boneyard.
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− | - New instanced starting locations. (=Quest to add).
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− | - Sneaking:
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− | * Sneak penalties for angle are no longer reducing the skill by a percent of total amount, but are substracting 0, 25, 50 or 75<br> points from it, depending on the look direction (back, back-side, front-side, front resp.).
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− | * When the check for seeing a sneaked opponent is being done, observer's field of view is reduced (for the purpose of checking this<br> one opponent) by 50%, 40%, 20% and 0% depending on the look direction.
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− | * See change for a Ghost perk too.
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− | - Flagging and flag-related issues:
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− | * Flags are retained, but no longer visible for everyone. All flagged individuals are valid targets.
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− | * Stealing: guards won't attack the thief, he will be flagged if he either fails with stealing or is spotted by them, they will say<br> if he is. The victim will be informed in such case in the log.
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− | * Blocking: guards won't attack the blocker, they will be fine with giving warnings and flagging him. "Pushing" option has been<br> added, temporarily accessible only via alt+click menu (the followers menu). It will move the blocker by one hex from the<br> previous position (one has to be on a hex next to his and the blocker have to be formally flagged as blocking).
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− | * Attacking, holding explosives: same as before.
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− | * Wielding weapons and drugs: guards reaction time increased to 15 seconds.
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− | - Ghost perk: 30% sneak bonus instead of 20%, added everytime the check is made. Can increase the skill above 300%.
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