Adrenaline Rush
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The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus. | The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus. | ||
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+ | ''Note:'' Adrenaline Rush increases DR and DT against [[Normal]], [[Laser]], [[Fire]], [[Plasma]], [[Explode]], [[Electrical]] type of damage. | ||
Revision as of 21:47, 15 February 2013
Perk Adrenaline Rush | |
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Requirements | Level 3, Strength ≥ 5 |
Ranks | 1 |
Adrenaline Rush increases one's damage threshold and damage resistance depending on what percentage of his/her total hit points the player has temporarily lost.
The increase is not permanent and lasts only as long as the player's current hit points remain at a value equal to or lower than that which grants the bonus.
Note: Adrenaline Rush increases DR and DT against Normal, Laser, Fire, Plasma, Explode, Electrical type of damage.
HP loss - DT/DR bonus relation
Total HP loss | Total DT bonus | Total DR bonus |
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≥ 25% | 1 | 5 |
≥ 50% | 2 | 10 |
≥ 75% | 3 | 15 |
Example: If your character has a total of 100 hit points and gets hit for 63 hps, your DT will increase by 2, and your DR will increase by 10.