Hit points
m (* You can ask Wasteland Doctor to heal you for caps.) |
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You can get back your hit points using: | You can get back your hit points using: | ||
* Hit points regenerate every 2 minutes by amount of [[Healing Rate]] | * Hit points regenerate every 2 minutes by amount of [[Healing Rate]] | ||
− | * A [[stimpak]] (+10-40hp), [[Weak Healing Powder|weak healing powder]], [[healing powder]] (up to +20 hp), or a [[Super Stimpak]] - take care about the drugs | + | * A [[stimpak]] (+10-40hp), [[Weak Healing Powder|weak healing powder]], [[healing powder]] (up to +20 hp), or a [[Super Stimpak]] - take care about the drugs inconveniences first, though. |
* Your [[First Aid]] skill, that will heal you depending on the amount of skill points in the [[skill]], with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your [[Luck]]. The First Aid skill will award you 3[[xp]] for each hit point healed. | * Your [[First Aid]] skill, that will heal you depending on the amount of skill points in the [[skill]], with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your [[Luck]]. The First Aid skill will award you 3[[xp]] for each hit point healed. | ||
* You can ask [[Wasteland Doctor]] to heal you for [[caps]]. | * You can ask [[Wasteland Doctor]] to heal you for [[caps]]. | ||
== Maximum Hit Points == | == Maximum Hit Points == | ||
− | The base maximum hit points formula is | + | The base maximum hit points formula is 55+[[Strength]]+(2*[[Endurance]]). |
− | Additionally, you will be awarded more hit points when you go up a [[level]]. The formula for hit points per level is | + | Additionally, you will be awarded more hit points when you go up a [[level]]. The formula for hit points per level is [[Endurance]]/2. As the number of hit points per level is rounded down, it is advised to have an even number of Endurance points (2, 4, 6, 8, 10). |
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=== Lifegiver bonus === | === Lifegiver bonus === | ||
− | + | Each [[lifegiver]] [[perk]] will grant you an added number of hit points. Because you can take it three times, the final bonus can be +90 hit points. | |
− | + | Chart showing HP levels '''at level 24''', assuming 5 Strength. Each point in Strength gives 1 HP: | |
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
!Endurance | !Endurance | ||
Line 70: | Line 70: | ||
!1x Lifegiver | !1x Lifegiver | ||
!2x Lifegiver | !2x Lifegiver | ||
+ | !3x Lifegiver | ||
|- | |- | ||
| 1 | | 1 | ||
| 62 | | 62 | ||
+ | | X | ||
| X | | X | ||
| X | | X | ||
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| '''2''' | | '''2''' | ||
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+ | | X | ||
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| X | | X | ||
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| '''4''' | | '''4''' | ||
− | | | + | | 114 |
− | | | + | | X |
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− | | | + | | 116 |
− | | | + | | 136 |
− | | | + | | X |
+ | | X | ||
|- | |- | ||
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| '''6''' | | '''6''' | ||
− | | | + | | 141 |
− | | | + | | 161 |
− | | | + | | 191 |
+ | | X | ||
|- | |- | ||
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| 7 | | 7 | ||
− | | | + | | 143 |
− | | | + | | 163 |
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+ | | 233 | ||
|- | |- | ||
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| '''8''' | | '''8''' | ||
− | | | + | | 168 |
− | | | + | | 188 |
− | | | + | | 214 |
+ | | 254 | ||
|- | |- | ||
|- | |- | ||
| 9 | | 9 | ||
− | | | + | | 170 |
− | | | + | | 190 |
− | | | + | | 220 |
+ | | 260 | ||
|- | |- | ||
|- | |- | ||
| '''10''' | | '''10''' | ||
− | | | + | | 195 |
− | | | + | | 215 |
− | | | + | | 245 |
+ | | 285 | ||
|- | |- | ||
|- | |- | ||
|} | |} | ||
[[Category:Primary Stats]] | [[Category:Primary Stats]] |
Latest revision as of 16:01, 20 February 2013
Hit Points (or HP) define the amount of damage your character can take before dying.
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.
[edit] Hit Points regeneration
You can get back your hit points using:
- Hit points regenerate every 2 minutes by amount of Healing Rate
- A stimpak (+10-40hp), weak healing powder, healing powder (up to +20 hp), or a Super Stimpak - take care about the drugs inconveniences first, though.
- Your First Aid skill, that will heal you depending on the amount of skill points in the skill, with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your Luck. The First Aid skill will award you 3xp for each hit point healed.
- You can ask Wasteland Doctor to heal you for caps.
[edit] Maximum Hit Points
The base maximum hit points formula is 55+Strength+(2*Endurance).
Additionally, you will be awarded more hit points when you go up a level. The formula for hit points per level is Endurance/2. As the number of hit points per level is rounded down, it is advised to have an even number of Endurance points (2, 4, 6, 8, 10).
Endurance | Hit points per level |
---|---|
1 | 0 |
2 | 1 |
3 | 1 |
4 | 2 |
5 | 2 |
6 | 3 |
7 | 3 |
8 | 4 |
9 | 4 |
10 | 5 |
[edit] Lifegiver bonus
Each lifegiver perk will grant you an added number of hit points. Because you can take it three times, the final bonus can be +90 hit points.
Chart showing HP levels at level 24, assuming 5 Strength. Each point in Strength gives 1 HP:
Endurance | No Lifegiver | 1x Lifegiver | 2x Lifegiver | 3x Lifegiver |
---|---|---|---|---|
1 | 62 | X | X | X |
2 | 87 | X | X | X |
3 | 89 | X | X | X |
4 | 114 | X | X | X |
5 | 116 | 136 | X | X |
6 | 141 | 161 | 191 | X |
7 | 143 | 163 | 193 | 233 |
8 | 168 | 188 | 214 | 254 |
9 | 170 | 190 | 220 | 260 |
10 | 195 | 215 | 245 | 285 |