Luck

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{{Special
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|name=Luck
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|image=Luck.gif
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|modifies=todo
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|perks=[[Gain Luck]], [[Thief]]
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|traits=none
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}}
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Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.
  
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==Luck stat in combat==
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*When pulling the trigger luck provides higher [[critical hit chance]]. [[Aimed attacks]] are heavilly affected by your Luck. Also when you critically miss lower luck means more severe [[critical miss]].
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*When you're on the [[damage]] receiving end your luck just affects chance to not receive [[bypass]] (higher your luck - lesser chance to receive bypass).
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==Luck stat related to skills==
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Luck affects amount of hp healed by FA as well as chance for critical heals and fails.
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Luck determines the amount of starting HP of hired mercs.
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==Tips==
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Fighters need it, especially if they want to make critical hits. Put it at 10 to maximize your chances. For crafting people, Luck does not have much interest, it is better to dedicate its points in [[Intelligence]].
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==Skills & Stuff not affected by Luck==
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*[[Doctor]]
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*[[Repair]]
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*Chance to get a [[Special Encounter]]
  
 
[[Category:SPECIAL]]
 
[[Category:SPECIAL]]
 
[[Category:Primary Stats]]
 
[[Category:Primary Stats]]

Latest revision as of 17:19, 25 February 2013

SPECIAL
Luck
Luck.gif
Modifies todo
Related perks Gain Luck, Thief
Related traits none

Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.

Contents

[edit] Luck stat in combat

  • When pulling the trigger luck provides higher critical hit chance. Aimed attacks are heavilly affected by your Luck. Also when you critically miss lower luck means more severe critical miss.
  • When you're on the damage receiving end your luck just affects chance to not receive bypass (higher your luck - lesser chance to receive bypass).

[edit] Luck stat related to skills

Luck affects amount of hp healed by FA as well as chance for critical heals and fails.

Luck determines the amount of starting HP of hired mercs.

[edit] Tips

Fighters need it, especially if they want to make critical hits. Put it at 10 to maximize your chances. For crafting people, Luck does not have much interest, it is better to dedicate its points in Intelligence.

[edit] Skills & Stuff not affected by Luck

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