Adrenaline Rush

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{{Perk
 
{{Perk
 
|name=Adrenaline Rush
 
|name=Adrenaline Rush
|image=AdrenalineRush.gif
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|image=Adrenaline Rush.gif
|reqs=[[Level]] 6, [[Strength]] < 10
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|reqs=[[Level]] 3, [[Strength]] ≥ 5
 
|ranks=1
 
|ranks=1
 
}}
 
}}
With this Perk, you gain +1 to your Strength when you drop below 1/2 of your max hit points.
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[[Adrenaline Rush]] increases one's [[damage threshold]]s and [[damage resistance]]s depending on what percentage of his/her total [[hit points]] the player has temporarily lost.
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The increase is not permanent and lasts only as long as the player's current [[hit points]] remain at a value equal to or lower than that which grants the bonus.
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Unlike [[Toughness]] and [[Even Tougher]], Adrenaline Rush increases player's resistance to all six [[damage|types of damage]].
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== [[HP]] loss - [[DT]]/[[DR]] bonus relation ==
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{| class="wikitable"
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|-
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!  Total [[HP]] loss!! Total [[DT]] bonus !! Total [[DR]] bonus
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|-
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| ≥ 25% || 1 || 5
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|-
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| ≥ 50% || 2 || 10
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|-
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| ≥ 75% || 3 || 15
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|}
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'''Example:''' If your character has a total of 100 [[hit points]] and gets hit for 63 [[hp]]s, your [[DT]]s will increase by 2, and your [[DR]]s will increase by 10.
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==See also==
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* [[Even Tougher]]
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* [[Toughness]]
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[[Category:Perks]]
 
[[Category:Perks]]
With this Perk, you gain +1 to your Strength when you drop below 1/2 of your max hit points.
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[[Category:Level Perks]]
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[[Category:Level 3 Perks]]

Latest revision as of 17:21, 28 March 2013

Perk
Adrenaline Rush
Adrenaline Rush.gif
Requirements Level 3, Strength ≥ 5
Ranks 1


Adrenaline Rush increases one's damage thresholds and damage resistances depending on what percentage of his/her total hit points the player has temporarily lost.

The increase is not permanent and lasts only as long as the player's current hit points remain at a value equal to or lower than that which grants the bonus.

Unlike Toughness and Even Tougher, Adrenaline Rush increases player's resistance to all six types of damage.


[edit] HP loss - DT/DR bonus relation

Total HP loss Total DT bonus Total DR bonus
≥ 25% 1 5
≥ 50% 2 10
≥ 75% 3 15


Example: If your character has a total of 100 hit points and gets hit for 63 hps, your DTs will increase by 2, and your DRs will increase by 10.

[edit] See also

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