Throwing

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(grammar, outdated information on imbalances of plasma grenades, updated the weapon stats, sinc this template is not updated by AHS-9)
(Moving == List of Throwing Weapons == to Category:Throwing Weapons)
 
(16 intermediate revisions by 5 users not shown)
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|modifies=To-hit chance with thrown weapons
 
|modifies=To-hit chance with thrown weapons
 
|initial=40% + (1% x([[Agility]])
 
|initial=40% + (1% x([[Agility]])
|perks=[[Heave Ho!]]
+
|perks=[[Heave Ho!]], [[Heave Ho!!]]
 
|traits=[[Small Frame]], [[One Hander]]
 
|traits=[[Small Frame]], [[One Hander]]
 
}}
 
}}
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<br>
 
<br>
 
Suggestions to be an effective throwing-weapons user:
 
Suggestions to be an effective throwing-weapons user:
*Average [[strength]] to maintain range.
+
*Average [[strength]] to maintain range. Each [[ST]] point increases your maximum [[range]] by +3 [[hex]]es. (So with 5 [[ST]] you have throwing range of 15 [[hex]]es, which is enough for most of the weapons.)
 +
*[[Heave Ho!]] perks increase your maximum throwing [[range]] over the throwing weapon limits, up to 6 [[hex]]es.
 
*150% in throwing skill is pretty much enough to hit anybody within grenade range (also [[One Hander]] [[trait]] helps a lot)
 
*150% in throwing skill is pretty much enough to hit anybody within grenade range (also [[One Hander]] [[trait]] helps a lot)
 
*Good amount of [[action points]].
 
*Good amount of [[action points]].
 
*Abundant supply of grenades or throwing knives.
 
*Abundant supply of grenades or throwing knives.
  
'''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to [[FOnline]] and have no gang/friends yet.
+
'''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to [[FOnline]] and have no gang/friends yet. This is not entirely true, because crafting [[Molotov Cocktail]]s is pretty easy.  
  
== List of Throwing Weapons ==
+
'''Note:''' Brahmin killed by explosions will yield no hides. If a humanoid is killed by an explosion while having at least 1 HP, their armor will be destroyed.
This is the list of all the [[weapons]] in the '''Throwing Weapons''' Category.
+
  
{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
+
For Throwing weapons see [[:Category:Throwing Weapons]]
!NAME
+
!DMG
+
!TYPE
+
!Min STR
+
!RANGE
+
|-
+
|[[Flare]]
+
|1-1
+
|Normal
+
|0
+
|15
+
|-
+
|[[Plant Spike]]
+
|1-2
+
|Normal
+
|2
+
|8
+
|-
+
|[[Rock]]
+
|1-4
+
|Normal
+
|1
+
|15
+
|-
+
|[[Gold Nugget]]
+
|3-6
+
|Normal
+
|5
+
|10
+
|-
+
|[[Uranium Ore]]
+
|3-6
+
|Normal
+
|5
+
|10
+
|-
+
|[[Refined Uranium Ore]]
+
|4-9
+
|Normal
+
|8
+
|8
+
|-
+
|[[Sharpened Pole]]
+
|2-4
+
|Normal
+
|4
+
|8
+
|-
+
|[[Spear]]
+
|8-12
+
|Normal
+
|4
+
|8
+
|-
+
|[[Sharpened Spear]]
+
|12-20
+
|Normal
+
|4
+
|8
+
|-
+
|[[Throwing Knife]]
+
|18-40
+
|Normal
+
|4
+
|16
+
|-
+
|[[Molotov Cocktail]]
+
|16-24
+
|Explosive
+
|5
+
|12
+
|-
+
|[[Grenade (Frag)]]
+
|30-50
+
|Explosive
+
|5
+
|15
+
|-
+
|[[Grenade (Plasma)]]
+
|40-90
+
|Plasma
+
|4
+
|15
+
|-
+
|[[Grenade (Pulse)]]
+
|100-150
+
|E.M.P
+
|4
+
|15
+
|-
+
|[[Dynacord Stick]]
+
|30-150
+
|Explosive
+
|3
+
|15
+
|-
+
|[[Holy Hand Grenade]]
+
|300-500
+
|Explosive
+
|2
+
|20
+
|-
+
  
 +
==See Also==
 +
* [[Hex Throwing]]
  
|}
+
[[Category:Skills]]

Latest revision as of 13:11, 10 April 2013

Skill
Throwing
Throwing.gif
Modifies To-hit chance with thrown weapons
Initial level 40% + (1% x(Agility)
Related perks Heave Ho!, Heave Ho!!
Related traits Small Frame, One Hander

"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"

Suggestions to be an effective throwing-weapons user:

  • Average strength to maintain range. Each ST point increases your maximum range by +3 hexes. (So with 5 ST you have throwing range of 15 hexes, which is enough for most of the weapons.)
  • Heave Ho! perks increase your maximum throwing range over the throwing weapon limits, up to 6 hexes.
  • 150% in throwing skill is pretty much enough to hit anybody within grenade range (also One Hander trait helps a lot)
  • Good amount of action points.
  • Abundant supply of grenades or throwing knives.

Note for newcomers: Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to FOnline and have no gang/friends yet. This is not entirely true, because crafting Molotov Cocktails is pretty easy.

Note: Brahmin killed by explosions will yield no hides. If a humanoid is killed by an explosion while having at least 1 HP, their armor will be destroyed.

For Throwing weapons see Category:Throwing Weapons

[edit] See Also

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