Fast Shot
(more explanation for those who do not understand what was already written, as people are still asking questions on forum.) |
Prof. Torr (Talk | contribs) (Notes were taking up more space than the actual article; it's fixed now.) |
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|name=Fast Shot | |name=Fast Shot | ||
|image=Fast Shot.gif | |image=Fast Shot.gif | ||
− | |Benefit=1 | + | |Benefit=-1 to [[AP]] cost of single shots (one-handed [[weapons]]); -2 to [[AP]] cost of single shots (two-handed [[weapons]]) |
− | |Penalty= | + | |Penalty=firing [[aimed shot]]s becomes impossible |
}} | }} | ||
− | ''You don't have time to aim for a targeted attack, because you | + | ''You don't have time to aim for a [[Aimed_Attack|targeted attack]], because you shoot faster than normal people.'' |
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− | + | With Fast Shot, your attacks cost one [[AP]] fewer than they normally would when using one-handed [[weapons]], and two [[AP]]s fewer when using two-handed [[weapons]]. Moreover, you inflict an additional 5 points of [[damage]] on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of [[aimed attacks]]. | |
− | + | ||
− | + | ||
− | + | Fast Shot does not affect bursting in any way, and nor does it reduce the cost of shots fired from a [[rocket launcher]]. Its bonus applies to [[Throwing|thrown weapons]], but only such that could normally be used to perform an [[aimed attack]], e.g. [[Throwing_Knife|throwing knives]]. | |
+ | |||
+ | '''Note:''' Players using [[unarmed]] or [[melee]] weapons do not receive any bonus from Fast Shot; they only suffer from its drawback. | ||
[[Category:Traits]] | [[Category:Traits]] |
Latest revision as of 22:50, 19 April 2013
Trait Fast Shot | |
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Benefit | -1 to AP cost of single shots (one-handed weapons); -2 to AP cost of single shots (two-handed weapons) |
Penalty | firing aimed shots becomes impossible |
You don't have time to aim for a targeted attack, because you shoot faster than normal people.
With Fast Shot, your attacks cost one AP fewer than they normally would when using one-handed weapons, and two APs fewer when using two-handed weapons. Moreover, you inflict an additional 5 points of damage on a per-attack basis whenever you hit your target. The trade-off is that you lose the ability to perform any sort of aimed attacks.
Fast Shot does not affect bursting in any way, and nor does it reduce the cost of shots fired from a rocket launcher. Its bonus applies to thrown weapons, but only such that could normally be used to perform an aimed attack, e.g. throwing knives.
Note: Players using unarmed or melee weapons do not receive any bonus from Fast Shot; they only suffer from its drawback.