Repair
(explanation of how Repair works (if someone thinks they can word it better, please do so)) |
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|name=Repair | |name=Repair | ||
|image=Repair.gif | |image=Repair.gif | ||
− | |modifies=Chance to repair damaged or broken items | + | |modifies=Chance to repair damaged or broken items. |
|initial=20% + 1% x ([[Intelligence]]) | |initial=20% + 1% x ([[Intelligence]]) | ||
|perks=[[Mr. Fixit]] | |perks=[[Mr. Fixit]] | ||
− | |traits = None | + | |traits = None. |
}} | }} | ||
− | The repair skill allows you to fix | + | "''The practical application of the [[Science]] skill for fixing broken equipment, machinery and electronics.''" |
+ | |||
+ | The '''repair''' skill allows you to fix damaged weapons and armor. See [[deterioration]] for more information about damaged things. To repair an armor or weapon, you must have two of that type of item. The first item you select to repair will be the item that is actually repaired. The second item that you then choose from the available list is what will be used to repair the first item. This second weapon or armor will be broken after the repair. | ||
+ | |||
+ | This skill is commonly used to repair deteriorated armors from encounters to above 50% condition. It is also a requirement for some professions. [[Vehicles]] must be repaired regularly, too. | ||
With a high enough level in repair, the player can complete the quest [[Repair_Becky's_craps_table| for Becky]] in [[the Den]]. | With a high enough level in repair, the player can complete the quest [[Repair_Becky's_craps_table| for Becky]] in [[the Den]]. | ||
+ | |||
+ | [[Luck]] is of no effect when it comes to repairing something. | ||
== Professions Requiring Repair == | == Professions Requiring Repair == | ||
− | *[[Profession: Armorer| Armorer]] | + | *[[Profession: Armorer| Armorer]] |
− | *[[Profession: Gunsmith (Small Guns)| Gunsmith (Small Guns)]] | + | *[[Profession: Gunsmith (Small Guns)| Gunsmith (Small Guns)]] |
− | *[[Profession: Gunsmith (Big Guns)| Gunsmith (Big Guns)]] | + | *[[Profession: Gunsmith (Big Guns)| Gunsmith (Big Guns)]] |
+ | |||
+ | == Modifiers == | ||
+ | |||
+ | Having a [[Tool]] in an active hand slot increases repair skill by 25% and [[Super Tool Kit]] increases it by 50% | ||
+ | |||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 19:04, 4 June 2013
Skill Repair | |
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Modifies | Chance to repair damaged or broken items. |
Initial level | 20% + 1% x (Intelligence) |
Related perks | Mr. Fixit |
Related traits | None. |
"The practical application of the Science skill for fixing broken equipment, machinery and electronics."
The repair skill allows you to fix damaged weapons and armor. See deterioration for more information about damaged things. To repair an armor or weapon, you must have two of that type of item. The first item you select to repair will be the item that is actually repaired. The second item that you then choose from the available list is what will be used to repair the first item. This second weapon or armor will be broken after the repair.
This skill is commonly used to repair deteriorated armors from encounters to above 50% condition. It is also a requirement for some professions. Vehicles must be repaired regularly, too.
With a high enough level in repair, the player can complete the quest for Becky in the Den.
Luck is of no effect when it comes to repairing something.
[edit] Professions Requiring Repair
[edit] Modifiers
Having a Tool in an active hand slot increases repair skill by 25% and Super Tool Kit increases it by 50%