Hit points
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== Hit Points regeneration == | == Hit Points regeneration == | ||
You can get back your hit points using : | You can get back your hit points using : | ||
− | * A [[stimpack]] (Around +20hp), an [[healing powder]] (around +20 hp and | + | * A [[stimpack]] (Around +20hp), an [[healing powder]] (around +20 hp and temporary -1 in [[Perception]]) or any drug that would heal you - take care about the drugs inconvenients first, though. |
* Your [[First Aid]] skill, that will heal you depending on your spent skill points in the [[skill]], with a cooldown if you use it (With 300% for example, you'll heal your target for 300 hit points). The First Aid skill will award you 3[[xp]] for each hit point healed. | * Your [[First Aid]] skill, that will heal you depending on your spent skill points in the [[skill]], with a cooldown if you use it (With 300% for example, you'll heal your target for 300 hit points). The First Aid skill will award you 3[[xp]] for each hit point healed. | ||
== Maximum Hit Points == | == Maximum Hit Points == | ||
− | The base maximum hit points formula is 15+[[ | + | The base maximum hit points formula is 15+[[Strength]]+(2*[[Endurance]]). |
Besides, you will get more hit points when you go up a [[level]] : The formula of hit points per level is ([[Endurance]]/2)+2. As the number of hit points per level is rounded to the inferior, it is advised to have an even number in Endurance (2, 4, 6, 8, 10). | Besides, you will get more hit points when you go up a [[level]] : The formula of hit points per level is ([[Endurance]]/2)+2. As the number of hit points per level is rounded to the inferior, it is advised to have an even number in Endurance (2, 4, 6, 8, 10). | ||
=== Lifegiver bonus === | === Lifegiver bonus === | ||
− | The [[lifegiver]] [[perk]] will grant you to gain 4 more hit points per level. As you can take it two times, final bonus can be of +8 hit points per level. You can only take the Lifegiver perk at the level 12, and then at the level 15 ( | + | The [[lifegiver]] [[perk]] will grant you to gain 4 more hit points per level. As you can take it two times, final bonus can be of +8 hit points per level. You can only take the Lifegiver perk at the level 12, and then at the level 15 (if you do so, the total amount of bonus hit points will be 68). |
[[Category:Primary Stats]] | [[Category:Primary Stats]] |
Revision as of 01:10, 25 February 2010
Hit Points (or HP) define the amount of damages your character can deal with before dying.
When your hit points reach 0 or below, you fall on the ground knocked down, only able to whisper, as if you were knocked down. You're unable to do anything except waiting for dying (At -20 HP) or for your HP (that are slowly regenerating) to get back to 1. Please note that it is forbidden to maintain someone below 0 hp (Hitting him to avoid hit points regeneration, to make him stuck on ground for a longer period of time).
Hit Points regeneration
You can get back your hit points using :
- A stimpack (Around +20hp), an healing powder (around +20 hp and temporary -1 in Perception) or any drug that would heal you - take care about the drugs inconvenients first, though.
- Your First Aid skill, that will heal you depending on your spent skill points in the skill, with a cooldown if you use it (With 300% for example, you'll heal your target for 300 hit points). The First Aid skill will award you 3xp for each hit point healed.
Maximum Hit Points
The base maximum hit points formula is 15+Strength+(2*Endurance).
Besides, you will get more hit points when you go up a level : The formula of hit points per level is (Endurance/2)+2. As the number of hit points per level is rounded to the inferior, it is advised to have an even number in Endurance (2, 4, 6, 8, 10).
Lifegiver bonus
The lifegiver perk will grant you to gain 4 more hit points per level. As you can take it two times, final bonus can be of +8 hit points per level. You can only take the Lifegiver perk at the level 12, and then at the level 15 (if you do so, the total amount of bonus hit points will be 68).