Action Point

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(Created page with ''''Action Points''' (or '''APs''') are the core of the combat system in the ''Fallout'' series. While in a combat, the player character can only perform a limited number of a…')
 
(Redirected page to Action Points)
 
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'''Action Points''' (or '''APs''') are the core of the combat system in the ''[[Fallout]]'' series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Checking inventory, healing, shooting, reloading, are examples of actions that will cost you APs. In [[FOnline: 2238]], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount.
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#REDIRECT[[Action Points]]
 
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Action Points are rgenerating faster in [[FOnline: 2238]] than in [[FOnline: TLA]].
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== Regeneration ==
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In Real Time mode, your Action Points will regenerate if you stand still, exactly like the ''Fallout: Tactics'' combat mode. The more your Maximum Action Points amount will be high, the more your APs will regenerate quickly.
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== Maximum action points ==
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Your maximum Action Points are calculated with the following formula :
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5 + ([[Agility]]/2)
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It can also be increased with the [[Action Boy]] perk (+1 AP per rank of this perk) or by taking [[jet]] (Its effect, however, only lasts temporary).
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=== Base Action Points calculation ===
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{|border="1" cellpadding="5" cellspacing="0" align="center" class="sortable"
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![[Agility]]
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!Maximum Action Points
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!With [[Bruiser]] [[trait]]
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|-
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!1
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!5
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!3
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|-
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!2
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!6
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!4
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|-
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!3
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!6
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!4
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|-
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!4
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!7
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!5
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|-
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!5
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!7
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!5
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|-
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!6
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!8
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!6
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|-
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!7
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!8
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!6
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|-
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!8
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!9
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!7
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|-
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!9
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!9
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!7
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|-
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!10
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!10
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!8
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|}
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Latest revision as of 15:32, 28 February 2010

  1. REDIRECTAction Points
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