3d graphics development tracker
From FOnline: 2238 Wiki
(Difference between revisions)
(→Rifles) |
(→Submachine guns) |
||
Line 121: | Line 121: | ||
|M3A1 "Grease Gun" SMG | |M3A1 "Grease Gun" SMG | ||
|[[Image:Greasegn.gif]] | |[[Image:Greasegn.gif]] | ||
− | | | + | |[[Image:Greasegunmodel.png|x90px]] |
− | | | + | |167 |
− | | | + | |[[Image:Greaseguntextured.png|x90px]] |
− | | | + | |Dal |
+ | |Modelled/Skinned | ||
|- | |- | ||
|Tommy Gun | |Tommy Gun | ||
Line 133: | Line 134: | ||
| | | | ||
|} | |} | ||
+ | |||
== Pistols == | == Pistols == | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" |
Revision as of 18:03, 14 March 2010
Contents |
General Info
Purpose of this this page is to keep track on progress of remaking fallout2 weapons to 3d models.
There are few rules that should be restricted:
- 3d model must look similar to original one - polygon count of model should be as low as possible
Big Guns
Submachine guns
Name | Sprite | 3D model | Polycount | Skinned model | Credits | Status |
---|---|---|---|---|---|---|
10mm SMG | ||||||
H&K G11 | 112 | SmartCheetah | ||||
H&K G11E | ||||||
HK P90c | ||||||
M3A1 "Grease Gun" SMG | 167 | Dal | Modelled/Skinned | |||
Tommy Gun |
Pistols
Energy Weapons
Rifles
Shotguns
Unarmed Weapons
Name | Sprite | 3D model | Polycount | Skinned model | Credits | Status |
---|---|---|---|---|---|---|
Boxing Gloves | ||||||
Plated Boxing Gloves | ||||||
Brass Knuckles | ||||||
Spiked Knuckles | ||||||
Power Fist | ||||||
Mega Power Fist |