3d graphics development tracker
From FOnline: 2238 Wiki
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|Rock | |Rock | ||
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|Modelled/Skinned | |Modelled/Skinned | ||
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|Gold Nugget | |Gold Nugget | ||
|[[Image:Rock2.gif]] | |[[Image:Rock2.gif]] | ||
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|Uranium Ore | |Uranium Ore | ||
|[[Image:Rock4.gif]] | |[[Image:Rock4.gif]] | ||
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|Refined Uranium Ore | |Refined Uranium Ore | ||
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|Dynacord Stick | |Dynacord Stick |
Revision as of 20:11, 16 March 2010
Contents |
General Info
Purpose of this this page is to keep track on progress of remaking fallout2 weapons to 3d models.
There are few rules that should be restricted:
- 3d model must look similar to original one - polygon count of model should be as low as possible
Big Guns
Submachine guns
Pistols
Energy Weapons
Rifles
Shotguns
Unarmed Weapons
Name | Sprite | 3D model | Polycount | Skinned model | Credits | Status |
---|---|---|---|---|---|---|
Boxing Gloves | ||||||
Plated Boxing Gloves | ||||||
Brass Knuckles | ||||||
Spiked Knuckles | ||||||
Power Fist | ||||||
Mega Power Fist |