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The '''Normal damage resistance''' is a combat statistic. Each armor has a special [[Damage Resistance]] and a special [[Damage Threshold]] for each damage type ; the '''normal''' one applies for all the damage done by bullets - basically all the [[Small Guns]] and most of the [[Big Guns]], from the [[10mm Pistol]] to the [[Minigun]].
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The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]). '''Normal''' damage is damage done by bullets - basically all [[Small Guns]] and most [[Big Guns]], from the [[10mm Pistol]] to the [[Minigun]].
  
This damage resistance is modified mostly by the [[armor]] you wear, because of its [[Damage Resistance]] and [[Damage Threshold]].
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Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
  
Other damages type :
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Other damage types:
 
* [[Laser]].
 
* [[Laser]].
 
* [[Fire]].
 
* [[Fire]].

Revision as of 17:33, 27 March 2010

The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold). Normal damage is damage done by bullets - basically all Small Guns and most Big Guns, from the 10mm Pistol to the Minigun.

Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.

Other damage types:

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