Vault City faction

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(Drawbacks)
(Unique advantages)
 
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* Be defended in both the ''Vault City patrols'' and ''Vault City caravans'' encounters.
 
* Be defended in both the ''Vault City patrols'' and ''Vault City caravans'' encounters.
 
* Buy [[Bio Med Gel]] from [[Dr. Troy]]'s nurse in [[Vault 8]] (Non-members can buy some in San Francisco only).
 
* Buy [[Bio Med Gel]] from [[Dr. Troy]]'s nurse in [[Vault 8]] (Non-members can buy some in San Francisco only).
* Buy the third level of the [[Profession: Doctor]].
 
* Have access to the Vault 8's [[medical terminal]] to craft some drugs. The only other medical terminal is located in the [[Sierra Army Depot]], which is a really unsafe place.
 
 
* Complete all the [[quests]] related to [[Vault City]].
 
* Complete all the [[quests]] related to [[Vault City]].
 
* Automatically make other players losing Vault City reputation (-50 per hit) when those players hurt or try to hurt the Citizen player.
 
* Automatically make other players losing Vault City reputation (-50 per hit) when those players hurt or try to hurt the Citizen player.
 
=== Drawbacks ===
 
* Bishop family, Raiders, Children of Cathedral, Master's army, the Unity and Gecko caravans' ghouls will attack you no matter what reputation you have.
 
  
 
=== Reputation changes when joining ===
 
=== Reputation changes when joining ===

Latest revision as of 02:23, 8 July 2012

Vault City faction can be joined, and will earn you some advantages, but will change your reputation as well (See below).

Contents

[edit] Joining

[edit] Unique advantages

Only Vault City Citizens can :

  • Be defended in both the Vault City patrols and Vault City caravans encounters.
  • Buy Bio Med Gel from Dr. Troy's nurse in Vault 8 (Non-members can buy some in San Francisco only).
  • Complete all the quests related to Vault City.
  • Automatically make other players losing Vault City reputation (-50 per hit) when those players hurt or try to hurt the Citizen player.

[edit] Reputation changes when joining

Here is what happen to your reputation if you join the Vault City faction (becoming a citizen). Mostly traders and citizens of other towns will like you more ; but as a trade-off, criminals and evil organizations will hate you more.


Faction Impact If your reputation is equal to 0, you'll be marked as...
Raiders -2000 Vilified
The Unity -1150 Hated
Bishop Family -1000 Hated
Necropolis Ghouls -700 Hated
Mordino Family -500 Antipathy
The Enclave -450 Antipathy
Broken Hills Mutants -450 Antipathy
New Reno Sex Workers -400 Antipathy
Followers of the Apocalypse -250 Neutral
Broken Hills Humans -200 Neutral
Hub Criminals -150 Neutral
Children of the Cathedral -150 Neutral
Salvatore Family -50 Neutral
Junktown Citizens +50 Neutral
LA Citizens +50 Neutral
Brotherhood of Steel +100 Neutral
Gunrunners +100 Neutral
Hub Citizens +150 Neutral
Water Merchants +250 Neutral
Free Traders +250 Neutral
Crimson Caravans +350 Accepted
Far Go Traders +350 Accepted
FLC +400 Accepted
Redding Citizens +650 Accepted
Courtyard Citizens +1000 Liked


[edit] Leaving

The place where you can leave from Vault City faction.

To leave Vault City faction you have to go in the third building on the left in the inner city, with a Vault City emblem on it and two minigun guards near the door. Once you are in it, go to one of its computers, and choose Miscellaneous > Resign.

The guards will most probably shoot you right after this, so be sure you have nothing to loose.

[edit] Reputation changes when leaving

Faction Impact If your reputation is equal to 0, you'll be marked as...
Citizens of Vault City -2000 Vilified
Courtyard Citizens -500 Antipathy
Redding Citizens -325 Antipathy
FLC -200 Neutral
Crimson Caravans -175 Neutral
Far Go Traders -175 Neutral
Water Merchants -125 Neutral
Free Traders -125 Neutral
Hub Citizens -75 Neutral
Brotherhood of Steel -50 Neutral
Gunrunners -50 Neutral
Junktown Citizens -25 Neutral
LA Citizens -25 Neutral
Salvatore Family +25 Neutral
Hub Criminals +75 Neutral
Children of the Cathedral +75 Neutral
Broken Hills Humans +100 Neutral
Followers of the Apocalypse +125 Neutral
New Reno Sex Workers +200 Neutral
The Enclave +225 Neutral
Broken Hills Mutants +225 Neutral
Mordino Family +250 Neutral
Necropolis Ghouls +350 Accepted
Bishop Family +500 Accepted
The Unity +575 Accepted
Raiders +1000 Liked
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