Good Natured

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m (It was not consistent with the rest of the perk/trait tables and had to go. Try to think of the line that divides the two columns as a colon to better understand why.)
 
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|name=Good Natured
 
|name=Good Natured
 
|image=Goodnatured.JPG
 
|image=Goodnatured.JPG
|Benefit=+15% to initial value of [[First Aid]], [[Doctor]], [[Speech]], [[Barter]]
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|Benefit=50 additional [[party points]].
|Penalty=-10% to initial value of the six combat skills
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|Penalty=having [[slaves]] becomes impossible.
}}
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}}''There is a positive aura about you. People are more likely to [[Followers|follow]] you, but you can't own any [[slaves]].''
 
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Selection of this trait will set the base value of all combat skills 10% lower, while boosting [[First Aid]], [[Doctor]], [[Speech]] and [[Barter]] by 15%.
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If we assume that one character is always using one combat skill ([[Small Guns]], [[Big Guns]], etc.), and this skill is tagged, then the loss of [[skill points]] in taking the Good Natured trait is 5 (10 divided by 2 by the tag), and the gain is 45 (15*3), in very useful skills. It is, by then, recommended to take this trait if you only use one combat skill.
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[[Category:Traits]]
 
[[Category:Traits]]

Latest revision as of 14:40, 29 May 2012

Trait
Good Natured
Goodnatured.JPG
Benefit 50 additional party points.
Penalty having slaves becomes impossible.
There is a positive aura about you. People are more likely to follow you, but you can't own any slaves.
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