Energy Weapons

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|align="center"|''« Laser weapons cut the enemy in half at the waist or burn them to ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the victim turns into a skeleton then falls to the ground into a pile of dust. »''
 
|align="center"|''« Laser weapons cut the enemy in half at the waist or burn them to ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the victim turns into a skeleton then falls to the ground into a pile of dust. »''
  
- [http://fallout.wikia.com/wiki/Energy_Weapons The Vault].''
+
- [http://falloutwiki.com/Energy_Weapons The Vault].''
 
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|initial=10% + (1% x [[Agility]])
 
|initial=10% + (1% x [[Agility]])
 
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]]
 
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]]
|traits=[[Fast Shot]]
+
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]]
 
}}
 
}}
  
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The fact is, Energy weapons allow snipers - with [[Laser Rifle]] - and riflemen - with [[Plasma Rifle]]. Their ammunition is also rare, both [[Micro Fusion Cells]] and [[Small Energy Cells]]. The best energy-powered weapons - [[YK42B Pulse Rifle]] and Pistol - deal Electrical damages, when most characters have only [[Laser]] and [[Plasma]] [[resistances]]. They are often considered as the higher-end weapons in [[FOnline]], since even the [[Enclave]] uses them.
 
The fact is, Energy weapons allow snipers - with [[Laser Rifle]] - and riflemen - with [[Plasma Rifle]]. Their ammunition is also rare, both [[Micro Fusion Cells]] and [[Small Energy Cells]]. The best energy-powered weapons - [[YK42B Pulse Rifle]] and Pistol - deal Electrical damages, when most characters have only [[Laser]] and [[Plasma]] [[resistances]]. They are often considered as the higher-end weapons in [[FOnline]], since even the [[Enclave]] uses them.
 +
 +
Energy Weapons deal [[Laser]], [[Plasma]] and [[Electrical]] damage.
  
  
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!NAME
 
!NAME
 
!DMG TYPE
 
!DMG TYPE
 +
!DMG
 
!RANGE
 
!RANGE
 
!AMMO
 
!AMMO
 +
!AMMO CAPACITY
 
!TYPE
 
!TYPE
 +
![[ST]]
 +
!AP
 
|-
 
|-
 
|[[Laser Pistol|Wattz 1000 Laser Pistol]]
 
|[[Laser Pistol|Wattz 1000 Laser Pistol]]
 
|Laser
 
|Laser
 
|35
 
|35
 +
|20-35
 
|[[Small Energy Cell]]
 
|[[Small Energy Cell]]
 +
|12
 
|Pistol
 
|Pistol
 +
|3
 +
|4
 
|-
 
|-
 
|[[Magneto-Laser Pistol]]
 
|[[Magneto-Laser Pistol]]
 
|Laser
 
|Laser
 
|35
 
|35
 +
|25-40
 
|[[Small Energy Cell]]
 
|[[Small Energy Cell]]
 +
|12
 
|Pistol
 
|Pistol
 +
|3
 +
|4
 
|-
 
|-
 
|[[Laser Rifle|Wattz 2000 Laser Rifle]]
 
|[[Laser Rifle|Wattz 2000 Laser Rifle]]
 
|Laser
 
|Laser
 
|45
 
|45
 +
|25-50
 
|[[Microfusion Cell]]
 
|[[Microfusion Cell]]
 +
|12
 
|Rifle
 
|Rifle
 +
|6
 +
|5
 
|-
 
|-
 
|[[Laser Rifle (Ext. Cap.)]]
 
|[[Laser Rifle (Ext. Cap.)]]
 
|Laser
 
|Laser
 
|45
 
|45
 +
|25-50
 
|[[Microfusion Cell]]
 
|[[Microfusion Cell]]
 +
|24
 
|Rifle
 
|Rifle
 +
|6
 +
|5
 
|-
 
|-
 
|[[Plasma Pistol|Glock 86 Plasma Pistol]]
 
|[[Plasma Pistol|Glock 86 Plasma Pistol]]
 
|Plasma
 
|Plasma
 
|20
 
|20
 +
|30-45
 
|[[Small Energy Cell]]
 
|[[Small Energy Cell]]
 +
|16
 
|Pistol
 
|Pistol
 +
|4
 +
|4
 
|-
 
|-
 
|[[Plasma Pistol (Ext. Cap.)]]
 
|[[Plasma Pistol (Ext. Cap.)]]
 
|Plasma
 
|Plasma
 
|20
 
|20
 +
|30-45
 
|[[Small Energy Cell]]
 
|[[Small Energy Cell]]
 +
|32
 
|Pistol
 
|Pistol
 +
|4
 +
|4
 
|-
 
|-
 
|[[Plasma Rifle|Winchester P94 Plasma Rifle]]
 
|[[Plasma Rifle|Winchester P94 Plasma Rifle]]
 
|Plasma
 
|Plasma
|25
+
|24
 +
|30-65
 
|[[Microfusion Cell]]
 
|[[Microfusion Cell]]
 +
|10
 
|Rifle
 
|Rifle
 +
|6
 +
|5
 
|-
 
|-
 
|[[Turbo Plasma Rifle|Turbo Plasma Rifle]]
 
|[[Turbo Plasma Rifle|Turbo Plasma Rifle]]
 
|Plasma
 
|Plasma
 
|35
 
|35
 +
|30-65
 
|[[Microfusion Cell]]
 
|[[Microfusion Cell]]
 +
|10
 
|Rifle
 
|Rifle
 +
|6
 +
|4
 
|-
 
|-
 
|[[Gatling Laser|L30 Gatling Laser]]
 
|[[Gatling Laser|L30 Gatling Laser]]
 
|Laser
 
|Laser
 
|40
 
|40
 +
|49-99
 
|[[Microfusion Cell]]
 
|[[Microfusion Cell]]
 +
|30
 
|Gatling Gun
 
|Gatling Gun
 +
|7
 +
|7
 
|-
 
|-
 
|[[Alien Blaster]]
 
|[[Alien Blaster]]
 
|Electrical
 
|Electrical
 
|10
 
|10
 +
|30-90
 
|[[Small Energy Cell]]
 
|[[Small Energy Cell]]
 +
|30
 
|Pistol
 
|Pistol
 +
|2
 +
|4
 
|-
 
|-
 
|[[YK32 Pulse Pistol]]
 
|[[YK32 Pulse Pistol]]
 
|Electrical
 
|Electrical
 
|15
 
|15
 +
|32-46
 
|[[Small Energy Cell]]
 
|[[Small Energy Cell]]
 +
|5
 
|Pistol
 
|Pistol
 +
|3
 +
|4
 
|-
 
|-
 
|[[YK42B Pulse Rifle]]
 
|[[YK42B Pulse Rifle]]
 
|Electrical
 
|Electrical
 
|30
 
|30
 +
|54-78
 
|[[Microfusion Cell]]
 
|[[Microfusion Cell]]
 +
|10
 
|Rifle
 
|Rifle
 +
|6
 +
|5
 
|-
 
|-
 
|[[Solar Scorcher]]
 
|[[Solar Scorcher]]
 
|Laser
 
|Laser
 
|20
 
|20
 +
|20-60
 
|[[Sunlight]]
 
|[[Sunlight]]
 +
|6
 
|Pistol
 
|Pistol
 +
|3
 +
|4
 
|}
 
|}
  
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:Energy Weapons]]
 
[[Category:Energy Weapons]]

Latest revision as of 04:54, 26 February 2013

« Laser weapons cut the enemy in half at the waist or burn them to ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the victim turns into a skeleton then falls to the ground into a pile of dust. »

- The Vault.

Skill
Energy Weapons
EnergyWeapons.gif
Modifies Chance to hit using energy-powered guns.
Initial level 10% + (1% x Agility)
Related perks Bonus Ranged Damage, Bonus Rate of Fire
Related traits Fast Shot, One Hander, Small Frame

Energy Weapons is a category of firearms, and the skill related to them. The weakest energy-powered weapons are easy to find, but still weaker than most of the Small Guns rifles. However, once you get one of these rifles, you can be either a good sniper or a good rifleman at middle range.

The fact is, Energy weapons allow snipers - with Laser Rifle - and riflemen - with Plasma Rifle. Their ammunition is also rare, both Micro Fusion Cells and Small Energy Cells. The best energy-powered weapons - YK42B Pulse Rifle and Pistol - deal Electrical damages, when most characters have only Laser and Plasma resistances. They are often considered as the higher-end weapons in FOnline, since even the Enclave uses them.

Energy Weapons deal Laser, Plasma and Electrical damage.


[edit] List of Energy Weapons

This is the list of all the weapons that rely on the Energy Weapons skill. The best weapons in each type (Rifle, Pistol, etc) are in bold.

NAME DMG TYPE DMG RANGE AMMO AMMO CAPACITY TYPE ST AP
Wattz 1000 Laser Pistol Laser 35 20-35 Small Energy Cell 12 Pistol 3 4
Magneto-Laser Pistol Laser 35 25-40 Small Energy Cell 12 Pistol 3 4
Wattz 2000 Laser Rifle Laser 45 25-50 Microfusion Cell 12 Rifle 6 5
Laser Rifle (Ext. Cap.) Laser 45 25-50 Microfusion Cell 24 Rifle 6 5
Glock 86 Plasma Pistol Plasma 20 30-45 Small Energy Cell 16 Pistol 4 4
Plasma Pistol (Ext. Cap.) Plasma 20 30-45 Small Energy Cell 32 Pistol 4 4
Winchester P94 Plasma Rifle Plasma 24 30-65 Microfusion Cell 10 Rifle 6 5
Turbo Plasma Rifle Plasma 35 30-65 Microfusion Cell 10 Rifle 6 4
L30 Gatling Laser Laser 40 49-99 Microfusion Cell 30 Gatling Gun 7 7
Alien Blaster Electrical 10 30-90 Small Energy Cell 30 Pistol 2 4
YK32 Pulse Pistol Electrical 15 32-46 Small Energy Cell 5 Pistol 3 4
YK42B Pulse Rifle Electrical 30 54-78 Microfusion Cell 10 Rifle 6 5
Solar Scorcher Laser 20 20-60 Sunlight 6 Pistol 3 4
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