Agility

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*'''Note: Despite the description, Agility does not affect your sequence.'''
 
*'''Note: Despite the description, Agility does not affect your sequence.'''
  
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==Drugs that affect Agility==
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*[[Buffout]] -1
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*[[Nuka-Cola]] +1
  
 
==Tips==
 
==Tips==
  
Like Endurance, Agility is generally increased with the last SPECIAL points. Don't get it down ! Having agility to 6 or above is a very good deal to play. With a weak agility you won't have lot of action points and wouldn't even can shoot in eyes.
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Having 6 or more agility is recommended. With a low agility you won't have lot of action points and won't be able to shoot eyes.
  
In addition, it's better to have a pair number in agility. To have an impair just give you one more armor class point that is useless except for the number 7 that is necesary to obtain the Bonus Rate of Fire perk.
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In addition, it's better to have an even number in agility. To have an odd amount just give you one more armor class point that is useless.
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==Skills Modified by Agility==
 
==Skills Modified by Agility==

Latest revision as of 15:32, 7 November 2012

SPECIAL
Agility
Agility.gif
Modifies Action Points,Armor Class
Related perks Action Boy, Better Criticals,Bonus HtH Attacks, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Gain Agility, Healer, Pickpocket, Quick Pockets, Quick Recovery, Silent Death, Silent Running, Slayer, Sniper, Weapon Handling
Related traits Small Frame

"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."

  • Note: Despite the description, Agility does not affect your sequence.

[edit] Drugs that affect Agility

[edit] Tips

Having 6 or more agility is recommended. With a low agility you won't have lot of action points and won't be able to shoot eyes.

In addition, it's better to have an even number in agility. To have an odd amount just give you one more armor class point that is useless.

[edit] Skills Modified by Agility

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