Agility
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*'''Note: Despite the description, Agility does not affect your sequence.''' | *'''Note: Despite the description, Agility does not affect your sequence.''' | ||
+ | ==Drugs that affect Agility== | ||
+ | *[[Buffout]] -1 | ||
+ | *[[Nuka-Cola]] +1 | ||
==Tips== | ==Tips== | ||
− | + | Having 6 or more agility is recommended. With a low agility you won't have lot of action points and won't be able to shoot eyes. | |
− | In addition, it's better to have | + | In addition, it's better to have an even number in agility. To have an odd amount just give you one more armor class point that is useless. |
− | + | ||
==Skills Modified by Agility== | ==Skills Modified by Agility== |
Latest revision as of 15:32, 7 November 2012
SPECIAL Agility | |
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Modifies | Action Points,Armor Class |
Related perks | Action Boy, Better Criticals,Bonus HtH Attacks, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Gain Agility, Healer, Pickpocket, Quick Pockets, Quick Recovery, Silent Death, Silent Running, Slayer, Sniper, Weapon Handling |
Related traits | Small Frame |
"Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills."
- Note: Despite the description, Agility does not affect your sequence.
[edit] Drugs that affect Agility
[edit] Tips
Having 6 or more agility is recommended. With a low agility you won't have lot of action points and won't be able to shoot eyes.
In addition, it's better to have an even number in agility. To have an odd amount just give you one more armor class point that is useless.