Damage
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− | Damage is a measurement of how harmful an [[attack]] is to a [[character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[death]] when a character's [[hit points]] reach -20. Non-human [[critters]] | + | Damage is a measurement of how harmful an [[attack]] is to a [[character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[death]] when a character's [[hit points]] reach -20. Non-human [[critters]] die when their [[Hit Points]] reach 0. |
All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by: | All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by: | ||
* [[Critical Hit]] | * [[Critical Hit]] | ||
− | * | + | * The deterioration of the target's [[armor]] |
* [[Damage Modifier]] of the ammunition | * [[Damage Modifier]] of the ammunition | ||
* [[Damage Resistance]] modifier of the target's [[armor]] or [[ammo]] | * [[Damage Resistance]] modifier of the target's [[armor]] or [[ammo]] | ||
* [[Damage Threshold]] of the target's armor | * [[Damage Threshold]] of the target's armor | ||
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...) | * [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...) | ||
+ | * [[Traits]] ([[Finesse]], [[Heavy Handed]]) | ||
Damage type: | Damage type: | ||
− | * Normal | + | * [[Normal]] |
− | * Laser | + | * [[Laser]] |
− | * Fire | + | * [[Fire]] |
− | * Plasma | + | * [[Plasma]] |
− | * Explode | + | * [[Explode]] |
− | * Electrical | + | * [[Electrical]] |
+ | * [[EMP]] |
Latest revision as of 23:44, 2 October 2012
Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20. Non-human critters die when their Hit Points reach 0.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit
- The deterioration of the target's armor
- Damage Modifier of the ammunition
- Damage Resistance modifier of the target's armor or ammo
- Damage Threshold of the target's armor
- Perks (Bonus HtH Damage, Bonus Ranged Damage, Toughness, ...)
- Traits (Finesse, Heavy Handed)
Damage type: