Damage

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m (Damage type EMP)
 
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Damage is a measurement of how harmful an [[attack]] is to a [[character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[death]] when a character's [[hit points]] reach -20. Non-human [[critters]] [[die]] when their [[Hit Points]] reach 0.
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Damage is a measurement of how harmful an [[attack]] is to a [[character]]. When a character takes Damage, it is subtracted from his or her [[Hit Points]]. Damage will cause [[death]] when a character's [[hit points]] reach -20. Non-human [[critters]] die when their [[Hit Points]] reach 0.
  
  
 
All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by:  
 
All [[Weapons]] have base damage values. But the final damage delivered to the target, can be modified by:  
 
* [[Critical Hit]]
 
* [[Critical Hit]]
* Condition of the [[weapon]] and of the target's [[armor]]
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* The deterioration of the target's [[armor]]
 
* [[Damage Modifier]] of the ammunition  
 
* [[Damage Modifier]] of the ammunition  
 
* [[Damage Resistance]] modifier of the target's [[armor]] or [[ammo]]
 
* [[Damage Resistance]] modifier of the target's [[armor]] or [[ammo]]
 
* [[Damage Threshold]] of the target's armor
 
* [[Damage Threshold]] of the target's armor
 
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...)
 
* [[Perks]] ([[Bonus HtH Damage]], [[Bonus Ranged Damage]], [[Toughness]], ...)
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* [[Traits]] ([[Finesse]], [[Heavy Handed]])
  
  
 
Damage type:
 
Damage type:
* Normal
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* [[Normal]]
* Laser
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* [[Laser]]
* Fire
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* [[Fire]]
* Plasma
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* [[Plasma]]
* Explode
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* [[Explode]]
* Electrical
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* [[Electrical]]
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* [[EMP]]

Latest revision as of 23:44, 2 October 2012

Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20. Non-human critters die when their Hit Points reach 0.


All Weapons have base damage values. But the final damage delivered to the target, can be modified by:


Damage type:

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