Damage

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(Deterioration of user's weapon doesn't affect damage, added Traits bullet, also got rid of second internal link to "die", since "death" is already linked.)
m (Damage type EMP)
 
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Damage type:
 
Damage type:
* Normal
+
* [[Normal]]
* Laser
+
* [[Laser]]
* Fire
+
* [[Fire]]
* Plasma
+
* [[Plasma]]
* Explode
+
* [[Explode]]
* Electrical
+
* [[Electrical]]
 +
* [[EMP]]

Latest revision as of 23:44, 2 October 2012

Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20. Non-human critters die when their Hit Points reach 0.


All Weapons have base damage values. But the final damage delivered to the target, can be modified by:


Damage type:

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