Damage
From FOnline: 2238 Wiki
(Difference between revisions)
(Deterioration of user's weapon doesn't affect damage, added Traits bullet, also got rid of second internal link to "die", since "death" is already linked.) |
m (Damage type EMP) |
||
(One intermediate revision by one user not shown) | |||
Line 13: | Line 13: | ||
Damage type: | Damage type: | ||
− | * Normal | + | * [[Normal]] |
− | * Laser | + | * [[Laser]] |
− | * Fire | + | * [[Fire]] |
− | * Plasma | + | * [[Plasma]] |
− | * Explode | + | * [[Explode]] |
− | * Electrical | + | * [[Electrical]] |
+ | * [[EMP]] |
Latest revision as of 23:44, 2 October 2012
Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach -20. Non-human critters die when their Hit Points reach 0.
All Weapons have base damage values. But the final damage delivered to the target, can be modified by:
- Critical Hit
- The deterioration of the target's armor
- Damage Modifier of the ammunition
- Damage Resistance modifier of the target's armor or ammo
- Damage Threshold of the target's armor
- Perks (Bonus HtH Damage, Bonus Ranged Damage, Toughness, ...)
- Traits (Finesse, Heavy Handed)
Damage type: