Knockback
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− | Knockback is the ability that a weapon may have to knock your target down while at the same time pushing it over the ground, be it because of the perk of that name or the type of damage they inflict. | + | '''Knockback''' is the ability that a [[weapon]] may have to knock your target down while at the same time pushing it over the ground, be it because of the [[perk]] of that name or the type of damage they inflict. |
− | The following [[weapons]] have the | + | The following [[weapons]] have the Knockback perk, triggered by a critical hit only: |
* [[Super Sledge]] | * [[Super Sledge]] | ||
* [[Sledgehammer]] | * [[Sledgehammer]] | ||
* [[Louisville Slugger]] | * [[Louisville Slugger]] | ||
− | The following [[weapons]] can knock back your enemies due to their type of [[damage]]: | + | The following [[weapons]] can knock back your enemies due to their type of [[damage]], triggered by any hit: |
* [[Grenade (Frag)]] | * [[Grenade (Frag)]] | ||
+ | * [[Dynamite Stick]] | ||
+ | * [[Dynamite]] (needs confirmation) | ||
* [[Rocket Launcher]] | * [[Rocket Launcher]] | ||
− | + | Shotguns (all types) have a chance for the knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%): | |
− | + | * [[Shotgun]] | |
+ | * [[Sawed-Off Shotgun]] | ||
+ | * [[Combat Shotgun]] | ||
+ | * [[H&K CAWS]] | ||
+ | * [[Pancor Jackhammer]] | ||
− | + | [[Category:Weapon Perks]] | |
− | [[Category:Perks | + | |
− | + |
Latest revision as of 15:40, 31 December 2012
Knockback is the ability that a weapon may have to knock your target down while at the same time pushing it over the ground, be it because of the perk of that name or the type of damage they inflict.
The following weapons have the Knockback perk, triggered by a critical hit only:
The following weapons can knock back your enemies due to their type of damage, triggered by any hit:
- Grenade (Frag)
- Dynamite Stick
- Dynamite (needs confirmation)
- Rocket Launcher
Shotguns (all types) have a chance for the knockback effect if target is 6 or less hexes away. The chance is 20% per bullet hit (e.g. 3-shot burst has 60% knockback chance, 5-shot 100%, 6-shot 100%):