Death

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(I MIGHT BE WRONG, but I think it is 8 minutes for dynamite, not 10. Also: Clarified poision, changed "PC" to "player" since it sounds better as not being an acronym . Also, got rid of some internal links since we don't need to link every instance)
 
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*[[Humanoids]] and players alike die when they are damaged by [[poison]] while at 1 HP or below.
 
*[[Humanoids]] and players alike die when they are damaged by [[poison]] while at 1 HP or below.
  
When a player dies, they get a 60 second [[timeout]] called [[Replication]]. After the timeout, the character respawns at the nearest [[respawn point]] to them.
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When a player dies, they get a 20-second [[timeout]] called [[Replication]]. After the timeout, the character respawns at the nearest [[respawn point]] to them, and is in a [[Weakened]] state for a while.
  
If you die with [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.
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If you die due to [[dynamite]] in your [[inventory]], your replication [[cooldown]] will be 8 minutes.
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== See Also ==
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* [[Unconscious]]
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* [[Blessed Are the Weak]]

Latest revision as of 18:57, 13 December 2012

When a player dies, they get a 20-second timeout called Replication. After the timeout, the character respawns at the nearest respawn point to them, and is in a Weakened state for a while.

If you die due to dynamite in your inventory, your replication cooldown will be 8 minutes.

[edit] See Also

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