Gun Runners Caravan Package

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(Created page with "At Gunrunners in Boneyard, talk with Marshall to get this quest. He'll give you a temporary location on your map just east of Boneyard where mutants have a...")
 
(Giving back the Case)
 
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At [[Gunrunners]] in [[Boneyard]], talk with [[Marshall]] to get this quest. He'll give you a temporary location on your map just east of [[Boneyard]] where [[mutants]] have a hideout. You should expect a tough fight.
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At [[Gunrunners]] in [[Boneyard]], talk with [[Marshal]] to get this quest. He'll give you a temporary location on your map just east of [[Boneyard]] where [[mutants]] have a hideout. You should expect a tough fight.
  
'''NOTES''': This quest can be done in either [[Turn-Based]] or [[Real-Time]] mode, and this is determined by what mode the quest-taker is in at the time the quest is received from [[Marshall]]. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies ''inside'' the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.
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'''NOTES''': This quest can be done in either [[Turn-Based]] or [[Real-Time]] mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from [[Marshal]]. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies ''inside'' the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.
  
 
{| class="mw-collapsible mw-collapsed wikitable"
 
{| class="mw-collapsible mw-collapsed wikitable"
 
! Strategy Tips
 
! Strategy Tips
 
|-
 
|-
| You don't want any spoilers on this one - a lot of work went into this and everyone knows how you prefer a good surprise.
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| You don't want any spoilers on this one. A lot of work went into this and everyone knows how you prefer a good surprise, so get out there and fight. Oh maybe watch out for [[Frag Mines]] on the ground inside.
 
|}
 
|}
  
 
== Requirements ==
 
== Requirements ==
 
* Quest-taker must be at least [[Level]] 15
 
* Quest-taker must be at least [[Level]] 15
* At least 3 characters total in quest party
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* At least 4 characters total in quest party
* Someone with decent [[Lockpick]] [[Skill]] to access the locked containers.  
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* Someone with decent [[Lockpick]] [[Skill]] to access the locked containers.
  
 
== Rewards ==
 
== Rewards ==
* (go do this quest and let a wiki editor know)
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The big prize is the package itself, a [[Metal Case]] with the following [[blueprints]]:
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* [[Light Support Weapon]]
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* [[14mm Pistol]]
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* [[Plasma Pistol]]
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* [[Laser Rifle]]
  
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'''Note''': The quest case is locked and also rigged with multiple explosives. If you try to open it without disabling the traps first, you'll trigger the explosives, which can destroy the precious blueprints inside. Use high [[Traps]] skill on the case before you open it - you`ll receive info about explosive being unarmed, then you can safely use lockpick.
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 +
== Giving back the Case ==
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 +
If you decide to give back the case you will receive:
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* Your choice of:
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->14mm Pistol, FnFal, LSW and Laser Rifle.<br>
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->Some ammo.<br>
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->Combat Armor + Tesla Armor + 2x Metal Armor MK II.<br>
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* 500 Reputation with the Gunrunners
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* 250 experience points.
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== Conclusions ==
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* Complete the quest by giving the metal case to [[Marshal]] and get items and reputation
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* Trade the case to BoS for a minigun blueprint(and Plasma Pistol plans. You need to talk to the Men in Metal armor in front of Brotherhood safehouse in NRC.)
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* Keep the case and open it to get the blueprints
  
 
[[Category:Quests]]
 
[[Category:Quests]]
 
[[Category:Boneyard]]
 
[[Category:Boneyard]]

Latest revision as of 15:59, 12 May 2013

At Gunrunners in Boneyard, talk with Marshal to get this quest. He'll give you a temporary location on your map just east of Boneyard where mutants have a hideout. You should expect a tough fight.

NOTES: This quest can be done in either Turn-Based or Real-Time mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from Marshal. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies inside the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.

Strategy Tips
You don't want any spoilers on this one. A lot of work went into this and everyone knows how you prefer a good surprise, so get out there and fight. Oh maybe watch out for Frag Mines on the ground inside.

Contents

[edit] Requirements

  • Quest-taker must be at least Level 15
  • At least 4 characters total in quest party
  • Someone with decent Lockpick Skill to access the locked containers.

[edit] Rewards

The big prize is the package itself, a Metal Case with the following blueprints:

Note: The quest case is locked and also rigged with multiple explosives. If you try to open it without disabling the traps first, you'll trigger the explosives, which can destroy the precious blueprints inside. Use high Traps skill on the case before you open it - you`ll receive info about explosive being unarmed, then you can safely use lockpick.

[edit] Giving back the Case

If you decide to give back the case you will receive:

  • Your choice of:

->14mm Pistol, FnFal, LSW and Laser Rifle.
->Some ammo.
->Combat Armor + Tesla Armor + 2x Metal Armor MK II.

  • 500 Reputation with the Gunrunners
  • 250 experience points.

[edit] Conclusions

  • Complete the quest by giving the metal case to Marshal and get items and reputation
  • Trade the case to BoS for a minigun blueprint(and Plasma Pistol plans. You need to talk to the Men in Metal armor in front of Brotherhood safehouse in NRC.)
  • Keep the case and open it to get the blueprints
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