PvE Fire Fighter
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* [[Gecko Skinning]] | * [[Gecko Skinning]] | ||
* [[Faster Healing]] | * [[Faster Healing]] | ||
+ | * [[Rad Resistance]] | ||
* [[Snakeater]] (His [[Poison resistance|Poison Resistance]] ends at 95%, and [[Radiation Resistance]] 50%) | * [[Snakeater]] (His [[Poison resistance|Poison Resistance]] ends at 95%, and [[Radiation Resistance]] 50%) | ||
* [[Dead Man Walking]] | * [[Dead Man Walking]] | ||
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* [[Flamer]] and [[Improved Flamer]] | * [[Flamer]] and [[Improved Flamer]] | ||
* A build for a [[Universal Crafter]] | * A build for a [[Universal Crafter]] | ||
+ | * A tough and hard-to-hit [[Universal Crafter Tank]] | ||
* A build for [[A Pugilist]] | * A build for [[A Pugilist]] | ||
* A doctor build, [[Doctor 101]] | * A doctor build, [[Doctor 101]] | ||
Line 58: | Line 60: | ||
* [[Tumbler 250]] | * [[Tumbler 250]] | ||
* [[Salesman 300]] | * [[Salesman 300]] | ||
+ | * A tough [[Miner]] | ||
+ | * A [[Blueprint Hunter Tank]] | ||
[[Category:Builds]] | [[Category:Builds]] |
Latest revision as of 17:36, 26 March 2013
This is a fire fighter. He uses flame-throwers. He is highly effective against wasteland critters and can easily kill and skin geckos for pelts to sell or to make armor.
A Note About Strength and Hit Chance |
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Flame-throwers require a ST of 7 to use with no ST-based Hit Chance penalty. This fighter's ST is 3 points lower than that, but his weapon skill is high enough that this 60% penalty is rarely a noticeable factor, especially since he does his fighting at close ranges. You could opt to take the Weapon Handling perk instead of Pack Rat if you believe this 3-point difference is an issue, but having the additional Carry Weight is handy when gathering pelts. |
Contents |
[edit] SPECIAL
- Strength 4 (Less than required for a flamer but compensated by higher weapon skill)
- Perception 7
- Endurance 10 (Ends with 194 Hit Points)
- Charisma 1 (He's a fighter, not a public speaker. Use Mentats to get quests)
- Intelligence 7 (High enough to get Rad Resistance)
- Agility 10 (Ends with 12 Action Points after both Action Boy perks)
- Luck 1
[edit] Traits
- Fast Metabolism (Superior Healing Rate)
- Chem Reliant (Negates negative affects of Fast Metabolism)
[edit] Skills
- TAG Big Guns 200% (Qualifies for Bonus Rate of Fire at level 18)
- TAG First Aid 156% (Heals his own wounds)
- TAG Doctor 151% (Is usually successful in healing his own crippled limbs)
- Outdoorsman 75% (Skins a lot of geckos)
[edit] Support Perks
- Awareness
- Gecko Skinning
- Faster Healing
- Rad Resistance
- Snakeater (His Poison Resistance ends at 95%, and Radiation Resistance 50%)
- Dead Man Walking
[edit] Leveling Perks
- Pack Rat at level 3 for increased Carry Weight 75
- Toughness at level 6
- Even Tougher at level 9 for Damage Resistance of 15%
- Pyromaniac at level 12
- Action Boy at level 15
- Bonus Rate of Fire at level 18
- Pyromaniac+ at level 21
- Action Boy at level 24 (12 Action Points combined with Bonus Rate of Fire means he fires 2 times per turn.)
[edit] See Also
- Flamer and Improved Flamer
- A build for a Universal Crafter
- A tough and hard-to-hit Universal Crafter Tank
- A build for A Pugilist
- A doctor build, Doctor 101
- Field Medic
- Scientist 300
- Tumbler 250
- Salesman 300
- A tough Miner
- A Blueprint Hunter Tank