Doctor

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(== See also == Paramedics Bag.)
 
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|initial=15% + (([[Perception]] + [[Intelligence]])/2)
 
|initial=15% + (([[Perception]] + [[Intelligence]])/2)
 
|perks=[[Medic]], [[Healer]], [[Living Anatomy]]
 
|perks=[[Medic]], [[Healer]], [[Living Anatomy]]
|traits = [[Good Natured]]
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|traits =
 
}}
 
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== See also ==
 
== See also ==
  
* [[Profession: Doctor]].
+
* [[Profession: Doctor]]
* [[Paramedics Bag]].
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* [[Wasteland doctor]]
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* [[Paramedics Bag]]
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* [[Doctor's Coat]]
  
 
[[Category: Skills]]
 
[[Category: Skills]]

Latest revision as of 09:11, 10 March 2013

Skill
Doctor
Doctor.gif
Modifies Chance to heal crippled limbs and weakening.
Initial level 15% + ((Perception + Intelligence)/2)
Related perks Medic, Healer, Living Anatomy
Related traits

"The healing of major wounds and crippled limbs. Without this skill, it will take a much longer period of time to restore crippled limbs to use."

Despite what the skill says, using Doctor is the only way to heal crippled limbs, other than visiting a wasteland doctor, who charges a huge fee in caps.

  • This skill is not affected by Luck.

Note: You can't use First Aid during a Turn-Based combat.

Note: Using This skill on others makes the healer unsneaked.

[edit] Cooldown

The amount of time between each use of Doctor is governed by your skill.
The cooldown time, in seconds, equals 18000 / skill level.

Skill Cooldown
25% 12 minutes
50% 6 minutes
75% 4 minutes
100% 3 minutes
125% 145 seconds
150% 120 seconds
175% 103 seconds
200% 90 seconds
225% 80 seconds
250% 72 seconds
275% 65 seconds
300% 60 seconds

[edit] See also

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